mirror of https://git.ffmpeg.org/ffmpeg.git
vc1: arm: Add NEON assembly
For: ff_vc1_inv_trans_{8,4}x{8,4}_{dc_,}neon ff_put_pixels8x8_neon ff_put_vc1_mspel_mc{0,1,2,3}{0,1,2,3}_neon (except for 00) Based on ARM assembly code in libavcodec/arm by Rob Clark and Mans Rullgard. Signed-off-by: Martin Storsjö <martin@martin.st>
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832e190632
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@ -23,6 +23,7 @@ OBJS-$(CONFIG_HPELDSP) += arm/hpeldsp_init_arm.o \
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arm/hpeldsp_arm.o
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OBJS-$(CONFIG_MPEGAUDIODSP) += arm/mpegaudiodsp_init_arm.o
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OBJS-$(CONFIG_MPEGVIDEO) += arm/mpegvideo_arm.o
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OBJS-$(CONFIG_VC1_DECODER) += arm/vc1dsp_init_arm.o
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OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_init_arm.o
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OBJS-$(CONFIG_VP3DSP) += arm/vp3dsp_init_arm.o
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OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_init_arm.o
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@ -88,6 +89,8 @@ NEON-OBJS-$(CONFIG_RDFT) += arm/rdft_neon.o
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NEON-OBJS-$(CONFIG_RV30_DECODER) += arm/rv34dsp_neon.o
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NEON-OBJS-$(CONFIG_RV40_DECODER) += arm/rv34dsp_neon.o \
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arm/rv40dsp_neon.o
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NEON-OBJS-$(CONFIG_VC1_DECODER) += arm/vc1dsp_init_neon.o \
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arm/vc1dsp_neon.o
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NEON-OBJS-$(CONFIG_VORBIS_DECODER) += arm/vorbisdsp_neon.o
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NEON-OBJS-$(CONFIG_VP3DSP) += arm/vp3dsp_neon.o
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NEON-OBJS-$(CONFIG_VP6_DECODER) += arm/vp6dsp_neon.o
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@ -0,0 +1,26 @@
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/*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_ARM_VC1DSP_H
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#define AVCODEC_ARM_VC1DSP_H
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#include "libavcodec/vc1dsp.h"
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void ff_vc1dsp_init_neon(VC1DSPContext *dsp);
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#endif /* AVCODEC_ARM_VC1DSP_H */
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@ -0,0 +1,32 @@
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/*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavutil/attributes.h"
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#include "libavutil/arm/cpu.h"
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#include "libavcodec/vc1dsp.h"
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#include "vc1dsp.h"
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av_cold void ff_vc1dsp_init_arm(VC1DSPContext *dsp)
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{
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int cpu_flags = av_get_cpu_flags();
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if (have_neon(cpu_flags))
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ff_vc1dsp_init_neon(dsp);
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}
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@ -0,0 +1,100 @@
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/*
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* This file is part of Libav.
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*
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* Libav is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* Libav is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with Libav; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include <stdint.h>
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#include "libavutil/attributes.h"
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#include "libavcodec/vc1dsp.h"
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#include "vc1dsp.h"
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void ff_vc1_inv_trans_8x8_neon(int16_t *block);
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void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, int linesize, int16_t *block);
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void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
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ptrdiff_t line_size, int rnd);
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void ff_put_vc1_mspel_mc10_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc20_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc30_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc01_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc02_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc03_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc11_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc12_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc13_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc21_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc22_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc23_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc31_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc32_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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void ff_put_vc1_mspel_mc33_neon(uint8_t *dst, const uint8_t *src,
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ptrdiff_t stride, int rnd);
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av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
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{
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dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
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dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
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dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
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dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
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dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
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dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
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dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
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dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
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dsp->put_vc1_mspel_pixels_tab[ 0] = ff_put_pixels8x8_neon;
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dsp->put_vc1_mspel_pixels_tab[ 1] = ff_put_vc1_mspel_mc10_neon;
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dsp->put_vc1_mspel_pixels_tab[ 2] = ff_put_vc1_mspel_mc20_neon;
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dsp->put_vc1_mspel_pixels_tab[ 3] = ff_put_vc1_mspel_mc30_neon;
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dsp->put_vc1_mspel_pixels_tab[ 4] = ff_put_vc1_mspel_mc01_neon;
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dsp->put_vc1_mspel_pixels_tab[ 5] = ff_put_vc1_mspel_mc11_neon;
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dsp->put_vc1_mspel_pixels_tab[ 6] = ff_put_vc1_mspel_mc21_neon;
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dsp->put_vc1_mspel_pixels_tab[ 7] = ff_put_vc1_mspel_mc31_neon;
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dsp->put_vc1_mspel_pixels_tab[ 8] = ff_put_vc1_mspel_mc02_neon;
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dsp->put_vc1_mspel_pixels_tab[ 9] = ff_put_vc1_mspel_mc12_neon;
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dsp->put_vc1_mspel_pixels_tab[10] = ff_put_vc1_mspel_mc22_neon;
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dsp->put_vc1_mspel_pixels_tab[11] = ff_put_vc1_mspel_mc32_neon;
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dsp->put_vc1_mspel_pixels_tab[12] = ff_put_vc1_mspel_mc03_neon;
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dsp->put_vc1_mspel_pixels_tab[13] = ff_put_vc1_mspel_mc13_neon;
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dsp->put_vc1_mspel_pixels_tab[14] = ff_put_vc1_mspel_mc23_neon;
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dsp->put_vc1_mspel_pixels_tab[15] = ff_put_vc1_mspel_mc33_neon;
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}
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File diff suppressed because it is too large
Load Diff
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@ -854,6 +854,8 @@ av_cold void ff_vc1dsp_init(VC1DSPContext* dsp) {
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dsp->sprite_v_double_twoscale = sprite_v_double_twoscale_c;
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#endif
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if (ARCH_ARM)
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ff_vc1dsp_init_arm(dsp);
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if (ARCH_PPC)
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ff_vc1dsp_init_ppc(dsp);
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if (ARCH_X86)
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@ -75,6 +75,7 @@ typedef struct VC1DSPContext {
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} VC1DSPContext;
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void ff_vc1dsp_init(VC1DSPContext* c);
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void ff_vc1dsp_init_arm(VC1DSPContext* dsp);
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void ff_vc1dsp_init_ppc(VC1DSPContext *c);
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void ff_vc1dsp_init_x86(VC1DSPContext* dsp);
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