mirror of https://git.ffmpeg.org/ffmpeg.git
Mark formats requiring external libs with an 'E' in the format support tables.
Originally committed as revision 15701 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -218,7 +218,7 @@ following image formats are supported:
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@tab fourcc: CLJR
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@item Creative YUV @tab @tab X
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@tab fourcc: CYUV
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@item Dirac @tab X @tab X
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@item Dirac @tab E @tab E
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@tab supported through external libdirac/libschroedinger libraries
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@item Duck TrueMotion v1 @tab @tab X
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@tab fourcc: DUCK
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@ -241,7 +241,7 @@ following image formats are supported:
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@item H.261 @tab X @tab X
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@item H.263(+) @tab X @tab X
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@tab also known as RealVideo 1.0
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@item H.264 @tab @tab X
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@item H.264 @tab E @tab X
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@tab encoding supported through external library libx264
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@item HuffYUV @tab X @tab X
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@item IBM Ultimotion @tab @tab X
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@ -304,7 +304,7 @@ following image formats are supported:
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@tab fourcc: SP5X
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@item TechSmith Camtasia @tab @tab X
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@tab fourcc: TSCC
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@item Theora @tab X @tab X
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@item Theora @tab E @tab X
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@tab encoding supported through external library libtheora
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@item THP @tab @tab X
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@tab Used on the Nintendo GameCube.
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@ -331,18 +331,20 @@ following image formats are supported:
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@code{X} means that encoding (resp. decoding) is supported.
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@code{E} means that support is provided through an external library.
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@section Audio Codecs
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@multitable @columnfractions .4 .1 .1 .1 .7
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@item Name @tab Encoding @tab Decoding @tab Comments
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@item 4X IMA ADPCM @tab @tab X
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@item 8SVX audio @tab @tab X
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@item AAC @tab X @tab X
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@item AAC @tab E @tab X
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@tab encoding supported through external library libfaac
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@item AC-3 @tab IX @tab IX
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@item AMR-NB @tab X @tab X
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@item AMR-NB @tab E @tab E
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@tab supported through external library libamrnb
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@item AMR-WB @tab X @tab X
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@item AMR-WB @tab E @tab E
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@tab supported through external library libamrwb
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@item AMV IMA ADPCM @tab @tab X
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@tab Used in AMV files
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@ -370,9 +372,9 @@ following image formats are supported:
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@item Enhanced AC-3 @tab @tab X
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@item FLAC lossless audio @tab IX @tab X
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@item G.726 ADPCM @tab X @tab X
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@item GSM @tab X @tab X
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@item GSM @tab E @tab E
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@tab supported through external library libgsm
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@item GSM_MS @tab X @tab X
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@item GSM_MS @tab E @tab E
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@tab supported through external library libgsm
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@ -386,7 +388,7 @@ following image formats are supported:
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@tab Used in DVD-Audio and Blu-Ray discs.
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@item Monkey's Audio @tab @tab X
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@tab Only versions 3.97-3.99 are supported.
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@item MPEG audio layer 1/3 @tab X @tab IX
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@item MPEG audio layer 1/3 @tab E @tab IX
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@tab MP3 encoding supported through external library LAME
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@item MPEG audio layer 2 @tab IX @tab IX
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@item MS IMA ADPCM @tab X @tab X
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@ -414,7 +416,7 @@ following image formats are supported:
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@tab experimental codec
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@item Sonic lossless @tab X @tab X
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@tab experimental codec
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@item Speex @tab @tab X
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@item Speex @tab @tab E
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@tab supported through external library libspeex
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@item THP ADPCM @tab @tab X
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@tab Used on the Nintendo GameCube.
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@ -430,6 +432,8 @@ following image formats are supported:
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@code{X} means that encoding (resp. decoding) is supported.
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@code{E} means that support is provided through an external library.
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@code{I} means that an integer-only version is available, too (ensures high
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performance on systems without hardware floating point support).
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