ffplay: put aspect ratio info to the VideoPicture struct

Also use av_guess_sample_aspect_ratio for determining aspect ratio of the video
frame if not using avfilter.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-04-28 23:39:43 +02:00
parent 843509e264
commit 825ec16da9
1 changed files with 7 additions and 14 deletions

View File

@ -104,6 +104,7 @@ typedef struct VideoPicture {
int skip;
SDL_Overlay *bmp;
int width, height; /* source height & width */
AVRational sample_aspect_ratio;
int allocated;
int reallocate;
enum PixelFormat pix_fmt;
@ -671,21 +672,11 @@ static void video_image_display(VideoState *is)
vp = &is->pictq[is->pictq_rindex];
if (vp->bmp) {
#if CONFIG_AVFILTER
if (vp->picref->video->sample_aspect_ratio.num == 0)
aspect_ratio = 0;
else
aspect_ratio = av_q2d(vp->picref->video->sample_aspect_ratio);
#else
/* XXX: use variable in the frame */
if (is->video_st->sample_aspect_ratio.num)
aspect_ratio = av_q2d(is->video_st->sample_aspect_ratio);
else if (is->video_st->codec->sample_aspect_ratio.num)
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio);
else
if (vp->sample_aspect_ratio.num == 0)
aspect_ratio = 0;
#endif
else
aspect_ratio = av_q2d(vp->sample_aspect_ratio);
if (aspect_ratio <= 0.0)
aspect_ratio = 1.0;
aspect_ratio *= (float)vp->width / (float)vp->height;
@ -1436,6 +1427,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
// FIXME use direct rendering
av_picture_copy(&pict, (AVPicture *)src_frame,
vp->pix_fmt, vp->width, vp->height);
vp->sample_aspect_ratio = vp->picref->video->sample_aspect_ratio;
#else
sws_flags = av_get_int(sws_opts, "sws_flags", NULL);
is->img_convert_ctx = sws_getCachedContext(is->img_convert_ctx,
@ -1447,6 +1439,7 @@ static int queue_picture(VideoState *is, AVFrame *src_frame, double pts1, int64_
}
sws_scale(is->img_convert_ctx, src_frame->data, src_frame->linesize,
0, vp->height, pict.data, pict.linesize);
vp->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, src_frame);
#endif
/* update the bitmap content */
SDL_UnlockYUVOverlay(vp->bmp);