vf_tonemap: Fix order of planes

This resulted in a dimmed tonemapping due to bad resulting luma
calculation.

Found by: Derek Buitenhuis

Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This commit is contained in:
Vittorio Giovara 2022-01-05 14:54:50 +01:00
parent edd305ed54
commit 7d377558a6
1 changed files with 8 additions and 7 deletions

View File

@ -119,18 +119,19 @@ static float mobius(float in, float j, double peak)
static void tonemap(TonemapContext *s, AVFrame *out, const AVFrame *in,
const AVPixFmtDescriptor *desc, int x, int y, double peak)
{
const float *r_in = (const float *)(in->data[0] + x * desc->comp[0].step + y * in->linesize[0]);
const float *b_in = (const float *)(in->data[1] + x * desc->comp[1].step + y * in->linesize[1]);
const float *g_in = (const float *)(in->data[2] + x * desc->comp[2].step + y * in->linesize[2]);
float *r_out = (float *)(out->data[0] + x * desc->comp[0].step + y * out->linesize[0]);
float *b_out = (float *)(out->data[1] + x * desc->comp[1].step + y * out->linesize[1]);
float *g_out = (float *)(out->data[2] + x * desc->comp[2].step + y * out->linesize[2]);
int map[3] = { desc->comp[0].plane, desc->comp[1].plane, desc->comp[2].plane };
const float *r_in = (const float *)(in->data[map[0]] + x * desc->comp[map[0]].step + y * in->linesize[map[0]]);
const float *g_in = (const float *)(in->data[map[1]] + x * desc->comp[map[1]].step + y * in->linesize[map[1]]);
const float *b_in = (const float *)(in->data[map[2]] + x * desc->comp[map[2]].step + y * in->linesize[map[2]]);
float *r_out = (float *)(out->data[map[0]] + x * desc->comp[map[0]].step + y * out->linesize[map[0]]);
float *g_out = (float *)(out->data[map[1]] + x * desc->comp[map[1]].step + y * out->linesize[map[1]]);
float *b_out = (float *)(out->data[map[2]] + x * desc->comp[map[2]].step + y * out->linesize[map[2]]);
float sig, sig_orig;
/* load values */
*r_out = *r_in;
*b_out = *b_in;
*g_out = *g_in;
*b_out = *b_in;
/* desaturate to prevent unnatural colors */
if (s->desat > 0) {