Correct RGB vs. BGR confusion, the macros vec_mstrgb24 and vec_mstbgr24 each

do the opposite of what they say.
The vec_mstrgb24 and vec_mstbgr24 macros should be opposites and not perform
the same things.
patch by Alan Curry, pacman_at_world_dot_std_dot_com

Originally committed as revision 17564 to svn://svn.mplayerhq.hu/mplayer/trunk/postproc
This commit is contained in:
Alan Curry 2006-02-09 00:29:35 +00:00 committed by Diego Biurrun
parent 9870a7bdb8
commit 7d20ebffdf
1 changed files with 3 additions and 3 deletions

View File

@ -142,7 +142,7 @@ do { \
y2 = vec_perm (o3,o2,perm_rgb_3); \
} while(0)
#define vec_mstrgb24(x0,x1,x2,ptr) \
#define vec_mstbgr24(x0,x1,x2,ptr) \
do { \
typeof(x0) _0,_1,_2; \
vec_merge3 (x0,x1,x2,_0,_1,_2); \
@ -151,7 +151,7 @@ do { \
vec_st (_2, 0, ptr++); \
} while (0);
#define vec_mstbgr24(x0,x1,x2,ptr) \
#define vec_mstrgb24(x0,x1,x2,ptr) \
do { \
typeof(x0) _0,_1,_2; \
vec_merge3 (x2,x1,x0,_0,_1,_2); \
@ -417,7 +417,7 @@ static int altivec_##name (SwsContext *c, \
#define out_rgba(a,b,c,ptr) vec_mstrgb32(typeof(a),a,b,c,((typeof (a))AVV(0)),ptr)
#define out_argb(a,b,c,ptr) vec_mstrgb32(typeof(a),((typeof (a))AVV(0)),a,b,c,ptr)
#define out_rgb24(a,b,c,ptr) vec_mstrgb24(a,b,c,ptr)
#define out_bgr24(a,b,c,ptr) vec_mstbgr24(c,b,a,ptr)
#define out_bgr24(a,b,c,ptr) vec_mstbgr24(a,b,c,ptr)
DEFCSP420_CVT (yuv2_abgr32, out_abgr)
#if 1