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avfilter/vsrc_gradients: add gbrapf32 format support
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10c2ef1ca4
commit
7c23c9dfc7
@ -42,6 +42,7 @@ typedef struct GradientsContext {
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float speed;
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uint8_t color_rgba[8][4];
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float color_rgbaf[8][4];
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int nb_colors;
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int x0, y0, x1, y1;
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float fx0, fy0, fx1, fy1;
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@ -83,6 +84,13 @@ static const AVOption gradients_options[] = {
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AVFILTER_DEFINE_CLASS(gradients);
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static float lerpf(float a, float b, float x)
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{
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const float y = 1.f - x;
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return a * y + b * x;
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}
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static uint32_t lerp_color(uint8_t c0[4], uint8_t c1[4], float x)
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{
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const float y = 1.f - x;
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@ -139,6 +147,37 @@ static uint64_t lerp_colors16(uint8_t arr[3][4], int nb_colors, float step)
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return lerp_color16(arr[i], arr[i + 1], scl - i);
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}
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static void lerp_colors32(float arr[3][4], int nb_colors, float step,
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float *r, float *g, float *b, float *a)
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{
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float scl, x;
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int i;
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if (nb_colors == 1 || step <= 0.0) {
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*r = arr[0][0];
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*g = arr[0][1];
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*b = arr[0][2];
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*a = arr[0][3];
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return;
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} else if (step >= 1.0) {
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i = nb_colors - 1;
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*r = arr[i][0];
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*g = arr[i][1];
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*b = arr[i][2];
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*a = arr[i][3];
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return;
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}
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scl = step * (nb_colors - 1);
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i = floorf(scl);
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x = scl - i;
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*r = lerpf(arr[i][0], arr[i + 1][0], x);
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*g = lerpf(arr[i][1], arr[i + 1][1], x);
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*b = lerpf(arr[i][2], arr[i + 1][2], x);
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*a = lerpf(arr[i][3], arr[i + 1][3], x);
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}
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static float project(float origin_x, float origin_y,
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float dest_x, float dest_y,
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int point_x, int point_y)
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@ -203,7 +242,42 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
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}
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return 0;
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}static int config_output(AVFilterLink *inlink)
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}
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static int draw_gradients_slice32_planar(AVFilterContext *ctx, void *arg, int job, int nb_jobs)
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{
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GradientsContext *s = ctx->priv;
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AVFrame *frame = arg;
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const int width = frame->width;
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const int height = frame->height;
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const int start = (height * job ) / nb_jobs;
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const int end = (height * (job+1)) / nb_jobs;
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const int linesize_g = frame->linesize[0] / 4;
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const int linesize_b = frame->linesize[1] / 4;
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const int linesize_r = frame->linesize[2] / 4;
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const int linesize_a = frame->linesize[3] / 4;
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float *dst_g = (float *)frame->data[0] + start * linesize_g;
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float *dst_b = (float *)frame->data[0] + start * linesize_b;
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float *dst_r = (float *)frame->data[0] + start * linesize_r;
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float *dst_a = (float *)frame->data[0] + start * linesize_a;
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for (int y = start; y < end; y++) {
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for (int x = 0; x < width; x++) {
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float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y);
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lerp_colors32(s->color_rgbaf, s->nb_colors, factor,
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&dst_r[x], &dst_g[x], &dst_b[x], &dst_a[x]);
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}
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dst_g += linesize_g;
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dst_b += linesize_b;
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dst_r += linesize_r;
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dst_a += linesize_a;
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}
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return 0;
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}
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static int config_output(AVFilterLink *inlink)
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{
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AVFilterContext *ctx = inlink->src;
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GradientsContext *s = ctx->priv;
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@ -220,7 +294,19 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
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s->seed = av_get_random_seed();
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av_lfg_init(&s->lfg, s->seed);
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s->draw_slice = desc->comp[0].depth == 16 ? draw_gradients_slice16 : draw_gradients_slice;
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switch (desc->comp[0].depth) {
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case 8:
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s->draw_slice = draw_gradients_slice;
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break;
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case 16:
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s->draw_slice = draw_gradients_slice16;
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break;
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case 32:
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s->draw_slice = draw_gradients_slice32_planar;
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break;
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default:
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return AVERROR_BUG;
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}
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if (s->x0 < 0 || s->x0 >= s->w)
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s->x0 = av_lfg_get(&s->lfg) % s->w;
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@ -231,6 +317,11 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
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if (s->y1 < 0 || s->y1 >= s->h)
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s->y1 = av_lfg_get(&s->lfg) % s->h;
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for (int n = 0; n < 8; n++) {
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for (int c = 0; c < 4; c++)
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s->color_rgbaf[n][c] = s->color_rgba[n][c] / 255.f;
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}
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return 0;
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}
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@ -290,7 +381,7 @@ const AVFilter ff_vsrc_gradients = {
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.priv_class = &gradients_class,
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.inputs = NULL,
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FILTER_OUTPUTS(gradients_outputs),
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FILTER_PIXFMTS(AV_PIX_FMT_RGBA, AV_PIX_FMT_RGBA64),
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FILTER_PIXFMTS(AV_PIX_FMT_RGBA, AV_PIX_FMT_RGBA64, AV_PIX_FMT_GBRAPF32),
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.activate = activate,
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.flags = AVFILTER_FLAG_SLICE_THREADS,
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};
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