avfilter/vsrc_gradients: add gbrapf32 format support

This commit is contained in:
Paul B Mahol 2022-03-06 15:17:40 +01:00
parent 10c2ef1ca4
commit 7c23c9dfc7
1 changed files with 94 additions and 3 deletions

View File

@ -42,6 +42,7 @@ typedef struct GradientsContext {
float speed;
uint8_t color_rgba[8][4];
float color_rgbaf[8][4];
int nb_colors;
int x0, y0, x1, y1;
float fx0, fy0, fx1, fy1;
@ -83,6 +84,13 @@ static const AVOption gradients_options[] = {
AVFILTER_DEFINE_CLASS(gradients);
static float lerpf(float a, float b, float x)
{
const float y = 1.f - x;
return a * y + b * x;
}
static uint32_t lerp_color(uint8_t c0[4], uint8_t c1[4], float x)
{
const float y = 1.f - x;
@ -139,6 +147,37 @@ static uint64_t lerp_colors16(uint8_t arr[3][4], int nb_colors, float step)
return lerp_color16(arr[i], arr[i + 1], scl - i);
}
static void lerp_colors32(float arr[3][4], int nb_colors, float step,
float *r, float *g, float *b, float *a)
{
float scl, x;
int i;
if (nb_colors == 1 || step <= 0.0) {
*r = arr[0][0];
*g = arr[0][1];
*b = arr[0][2];
*a = arr[0][3];
return;
} else if (step >= 1.0) {
i = nb_colors - 1;
*r = arr[i][0];
*g = arr[i][1];
*b = arr[i][2];
*a = arr[i][3];
return;
}
scl = step * (nb_colors - 1);
i = floorf(scl);
x = scl - i;
*r = lerpf(arr[i][0], arr[i + 1][0], x);
*g = lerpf(arr[i][1], arr[i + 1][1], x);
*b = lerpf(arr[i][2], arr[i + 1][2], x);
*a = lerpf(arr[i][3], arr[i + 1][3], x);
}
static float project(float origin_x, float origin_y,
float dest_x, float dest_y,
int point_x, int point_y)
@ -203,7 +242,42 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
}
return 0;
}static int config_output(AVFilterLink *inlink)
}
static int draw_gradients_slice32_planar(AVFilterContext *ctx, void *arg, int job, int nb_jobs)
{
GradientsContext *s = ctx->priv;
AVFrame *frame = arg;
const int width = frame->width;
const int height = frame->height;
const int start = (height * job ) / nb_jobs;
const int end = (height * (job+1)) / nb_jobs;
const int linesize_g = frame->linesize[0] / 4;
const int linesize_b = frame->linesize[1] / 4;
const int linesize_r = frame->linesize[2] / 4;
const int linesize_a = frame->linesize[3] / 4;
float *dst_g = (float *)frame->data[0] + start * linesize_g;
float *dst_b = (float *)frame->data[0] + start * linesize_b;
float *dst_r = (float *)frame->data[0] + start * linesize_r;
float *dst_a = (float *)frame->data[0] + start * linesize_a;
for (int y = start; y < end; y++) {
for (int x = 0; x < width; x++) {
float factor = project(s->fx0, s->fy0, s->fx1, s->fy1, x, y);
lerp_colors32(s->color_rgbaf, s->nb_colors, factor,
&dst_r[x], &dst_g[x], &dst_b[x], &dst_a[x]);
}
dst_g += linesize_g;
dst_b += linesize_b;
dst_r += linesize_r;
dst_a += linesize_a;
}
return 0;
}
static int config_output(AVFilterLink *inlink)
{
AVFilterContext *ctx = inlink->src;
GradientsContext *s = ctx->priv;
@ -220,7 +294,19 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
s->seed = av_get_random_seed();
av_lfg_init(&s->lfg, s->seed);
s->draw_slice = desc->comp[0].depth == 16 ? draw_gradients_slice16 : draw_gradients_slice;
switch (desc->comp[0].depth) {
case 8:
s->draw_slice = draw_gradients_slice;
break;
case 16:
s->draw_slice = draw_gradients_slice16;
break;
case 32:
s->draw_slice = draw_gradients_slice32_planar;
break;
default:
return AVERROR_BUG;
}
if (s->x0 < 0 || s->x0 >= s->w)
s->x0 = av_lfg_get(&s->lfg) % s->w;
@ -231,6 +317,11 @@ static int draw_gradients_slice16(AVFilterContext *ctx, void *arg, int job, int
if (s->y1 < 0 || s->y1 >= s->h)
s->y1 = av_lfg_get(&s->lfg) % s->h;
for (int n = 0; n < 8; n++) {
for (int c = 0; c < 4; c++)
s->color_rgbaf[n][c] = s->color_rgba[n][c] / 255.f;
}
return 0;
}
@ -290,7 +381,7 @@ const AVFilter ff_vsrc_gradients = {
.priv_class = &gradients_class,
.inputs = NULL,
FILTER_OUTPUTS(gradients_outputs),
FILTER_PIXFMTS(AV_PIX_FMT_RGBA, AV_PIX_FMT_RGBA64),
FILTER_PIXFMTS(AV_PIX_FMT_RGBA, AV_PIX_FMT_RGBA64, AV_PIX_FMT_GBRAPF32),
.activate = activate,
.flags = AVFILTER_FLAG_SLICE_THREADS,
};