mirror of
https://git.ffmpeg.org/ffmpeg.git
synced 2024-12-28 10:22:10 +00:00
Ignore case when sorting.
Originally committed as revision 14128 to svn://svn.ffmpeg.org/ffmpeg/trunk
This commit is contained in:
parent
16f76f6e66
commit
76ec3939e6
@ -77,6 +77,10 @@ library:
|
||||
@item GXF @tab X @tab X
|
||||
@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
|
||||
playout servers.
|
||||
@item id Cinematic @tab @tab X
|
||||
@tab Used in Quake II.
|
||||
@item id RoQ @tab X @tab X
|
||||
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
||||
@item IFF @tab @tab X
|
||||
@tab Interchange File Format
|
||||
@item Interplay MVE @tab @tab X
|
||||
@ -109,6 +113,13 @@ library:
|
||||
@item PVA @tab @tab X
|
||||
@tab Used by TechnoTrend DVB PCI boards.
|
||||
@item PlayStation STR @tab @tab X
|
||||
@item raw AC-3 @tab X @tab X
|
||||
@item raw CRI ADX audio @tab X @tab X
|
||||
@item raw MJPEG @tab X @tab X
|
||||
@item raw MPEG video @tab X @tab X
|
||||
@item raw MPEG-4 video @tab X @tab X
|
||||
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
|
||||
@item raw Shorten audio @tab @tab X
|
||||
@item RL2 @tab @tab X
|
||||
@tab Audio and video format used in some games by Entertainment Software Partners.
|
||||
@item RealMedia @tab X @tab X
|
||||
@ -132,17 +143,6 @@ library:
|
||||
@tab Multimedia format used in Origin's Wing Commander III computer game.
|
||||
@item Westwood Studios VQA/AUD @tab @tab X
|
||||
@tab Multimedia formats used in Westwood Studios games.
|
||||
@item id Cinematic @tab @tab X
|
||||
@tab Used in Quake II.
|
||||
@item id RoQ @tab X @tab X
|
||||
@tab Used in Quake III, Jedi Knight 2, other computer games.
|
||||
@item raw AC-3 @tab X @tab X
|
||||
@item raw CRI ADX audio @tab X @tab X
|
||||
@item raw MJPEG @tab X @tab X
|
||||
@item raw MPEG video @tab X @tab X
|
||||
@item raw MPEG-4 video @tab X @tab X
|
||||
@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
|
||||
@item raw Shorten audio @tab @tab X
|
||||
@end multitable
|
||||
|
||||
@code{X} means that encoding (resp. decoding) is supported.
|
||||
|
Loading…
Reference in New Issue
Block a user