mirror of https://git.ffmpeg.org/ffmpeg.git
Ignore case when sorting.
Originally committed as revision 14128 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -77,6 +77,10 @@ library:
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@item GXF @tab X @tab X
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@tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
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playout servers.
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@item id Cinematic @tab @tab X
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@tab Used in Quake II.
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item IFF @tab @tab X
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@tab Interchange File Format
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@item Interplay MVE @tab @tab X
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@ -109,6 +113,13 @@ library:
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@item PVA @tab @tab X
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@tab Used by TechnoTrend DVB PCI boards.
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@item PlayStation STR @tab @tab X
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@item raw AC-3 @tab X @tab X
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@item raw CRI ADX audio @tab X @tab X
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@item raw MJPEG @tab X @tab X
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@item raw MPEG video @tab X @tab X
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@item raw MPEG-4 video @tab X @tab X
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
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@item raw Shorten audio @tab @tab X
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@item RL2 @tab @tab X
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@tab Audio and video format used in some games by Entertainment Software Partners.
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@item RealMedia @tab X @tab X
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@ -132,17 +143,6 @@ library:
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@tab Multimedia format used in Origin's Wing Commander III computer game.
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@item Westwood Studios VQA/AUD @tab @tab X
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@tab Multimedia formats used in Westwood Studios games.
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@item id Cinematic @tab @tab X
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@tab Used in Quake II.
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item raw AC-3 @tab X @tab X
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@item raw CRI ADX audio @tab X @tab X
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@item raw MJPEG @tab X @tab X
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@item raw MPEG video @tab X @tab X
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@item raw MPEG-4 video @tab X @tab X
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@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X
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@item raw Shorten audio @tab @tab X
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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