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VQA v1 support
Originally committed as revision 7183 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -471,7 +471,22 @@ static void vqa_decode_chunk(VqaContext *s)
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case 1:
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/* still need sample media for this case (only one game, "Legend of
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* Kyrandia III : Malcolm's Revenge", is known to use this version) */
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lines = 0;
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lobyte = s->decode_buffer[lobytes * 2];
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hibyte = s->decode_buffer[(lobytes * 2) + 1];
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vector_index = ((hibyte << 8) | lobyte) >> 3;
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vector_index <<= index_shift;
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lines = s->vector_height;
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/* uniform color fill - a quick hack */
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if (hibyte == 0xFF) {
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while (lines--) {
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s->frame.data[0][pixel_ptr + 0] = 255 - lobyte;
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s->frame.data[0][pixel_ptr + 1] = 255 - lobyte;
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s->frame.data[0][pixel_ptr + 2] = 255 - lobyte;
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s->frame.data[0][pixel_ptr + 3] = 255 - lobyte;
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pixel_ptr += s->frame.linesize[0];
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}
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lines=0;
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}
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break;
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case 2:
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