ffplay: use refcounted frames for audio

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2013-03-13 01:26:21 +01:00
parent 9eafdd518c
commit 738487f8db
1 changed files with 5 additions and 3 deletions

View File

@ -2063,8 +2063,10 @@ static int audio_decode_frame(VideoState *is)
if (!is->frame) {
if (!(is->frame = avcodec_alloc_frame()))
return AVERROR(ENOMEM);
} else
} else {
av_frame_unref(is->frame);
avcodec_get_frame_defaults(is->frame);
}
if (is->audioq.serial != is->audio_pkt_temp_serial)
break;
@ -2349,7 +2351,7 @@ static int stream_component_open(VideoState *is, int stream_index)
opts = filter_codec_opts(codec_opts, avctx->codec_id, ic, ic->streams[stream_index], codec);
if (!av_dict_get(opts, "threads", NULL, 0))
av_dict_set(&opts, "threads", "auto", 0);
if (avctx->codec_type == AVMEDIA_TYPE_VIDEO)
if (avctx->codec_type == AVMEDIA_TYPE_VIDEO || avctx->codec_type == AVMEDIA_TYPE_AUDIO)
av_dict_set(&opts, "refcounted_frames", "1", 0);
if (avcodec_open2(avctx, codec, &opts) < 0)
return -1;
@ -2426,7 +2428,7 @@ static void stream_component_close(VideoState *is, int stream_index)
av_freep(&is->audio_buf1);
is->audio_buf1_size = 0;
is->audio_buf = NULL;
avcodec_free_frame(&is->frame);
av_frame_free(&is->frame);
if (is->rdft) {
av_rdft_end(is->rdft);