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ffplay: use refcounted frames for audio
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
parent
9eafdd518c
commit
738487f8db
8
ffplay.c
8
ffplay.c
@ -2063,8 +2063,10 @@ static int audio_decode_frame(VideoState *is)
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if (!is->frame) {
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if (!(is->frame = avcodec_alloc_frame()))
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return AVERROR(ENOMEM);
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} else
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} else {
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av_frame_unref(is->frame);
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avcodec_get_frame_defaults(is->frame);
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}
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if (is->audioq.serial != is->audio_pkt_temp_serial)
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break;
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@ -2349,7 +2351,7 @@ static int stream_component_open(VideoState *is, int stream_index)
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opts = filter_codec_opts(codec_opts, avctx->codec_id, ic, ic->streams[stream_index], codec);
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if (!av_dict_get(opts, "threads", NULL, 0))
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av_dict_set(&opts, "threads", "auto", 0);
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if (avctx->codec_type == AVMEDIA_TYPE_VIDEO)
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if (avctx->codec_type == AVMEDIA_TYPE_VIDEO || avctx->codec_type == AVMEDIA_TYPE_AUDIO)
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av_dict_set(&opts, "refcounted_frames", "1", 0);
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if (avcodec_open2(avctx, codec, &opts) < 0)
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return -1;
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@ -2426,7 +2428,7 @@ static void stream_component_close(VideoState *is, int stream_index)
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av_freep(&is->audio_buf1);
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is->audio_buf1_size = 0;
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is->audio_buf = NULL;
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avcodec_free_frame(&is->frame);
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av_frame_free(&is->frame);
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if (is->rdft) {
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av_rdft_end(is->rdft);
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