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avfilter/vf_vibrance: reduce copy operations
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@ -29,6 +29,7 @@
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#define R 0
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#define G 1
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#define B 2
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#define A 3
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typedef struct VibranceContext {
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const AVClass *class;
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@ -51,10 +52,16 @@ static inline float lerpf(float v0, float v1, float f)
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return v0 + (v1 - v0) * f;
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}
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typedef struct ThreadData {
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AVFrame *out, *in;
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} ThreadData;
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static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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ThreadData *td = arg;
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AVFrame *frame = td->out;
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AVFrame *in = td->in;
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const int width = frame->width;
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const int height = frame->height;
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const float scale = 1.f / 255.f;
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@ -74,15 +81,25 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
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const int glinesize = frame->linesize[0];
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const int blinesize = frame->linesize[1];
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const int rlinesize = frame->linesize[2];
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const int alinesize = frame->linesize[3];
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const int gslinesize = in->linesize[0];
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const int bslinesize = in->linesize[1];
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const int rslinesize = in->linesize[2];
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const int aslinesize = in->linesize[3];
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const uint8_t *gsrc = in->data[0] + slice_start * glinesize;
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const uint8_t *bsrc = in->data[1] + slice_start * blinesize;
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const uint8_t *rsrc = in->data[2] + slice_start * rlinesize;
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uint8_t *gptr = frame->data[0] + slice_start * glinesize;
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uint8_t *bptr = frame->data[1] + slice_start * blinesize;
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uint8_t *rptr = frame->data[2] + slice_start * rlinesize;
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const uint8_t *asrc = in->data[3];
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uint8_t *aptr = frame->data[3];
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = gptr[x] * scale;
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float b = bptr[x] * scale;
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float r = rptr[x] * scale;
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float g = gsrc[x] * scale;
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float b = bsrc[x] * scale;
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float r = rsrc[x] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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@ -100,6 +117,12 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
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rptr[x] = av_clip_uint8(r * 255.f);
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}
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if (aptr && alinesize && frame != in)
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memcpy(aptr + alinesize * y, asrc + aslinesize * y, width);
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gsrc += gslinesize;
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bsrc += bslinesize;
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rsrc += rslinesize;
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gptr += glinesize;
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bptr += blinesize;
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rptr += rlinesize;
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@ -111,7 +134,9 @@ static int vibrance_slice8(AVFilterContext *avctx, void *arg, int jobnr, int nb_
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static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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ThreadData *td = arg;
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AVFrame *frame = td->out;
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AVFrame *in = td->in;
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const int depth = s->depth;
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const float max = (1 << depth) - 1;
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const float scale = 1.f / max;
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@ -130,18 +155,28 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
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const float srintensity = alternate * FFSIGN(rintensity);
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int gslinesize = in->linesize[0] / 2;
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const int bslinesize = in->linesize[1] / 2;
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const int rslinesize = in->linesize[2] / 2;
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const int aslinesize = in->linesize[3] / 2;
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const int glinesize = frame->linesize[0] / 2;
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const int blinesize = frame->linesize[1] / 2;
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const int rlinesize = frame->linesize[2] / 2;
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const int alinesize = frame->linesize[3] / 2;
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const uint16_t *gsrc = (const uint16_t *)in->data[0] + slice_start * gslinesize;
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const uint16_t *bsrc = (const uint16_t *)in->data[1] + slice_start * bslinesize;
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const uint16_t *rsrc = (const uint16_t *)in->data[2] + slice_start * rslinesize;
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uint16_t *gptr = (uint16_t *)frame->data[0] + slice_start * glinesize;
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uint16_t *bptr = (uint16_t *)frame->data[1] + slice_start * blinesize;
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uint16_t *rptr = (uint16_t *)frame->data[2] + slice_start * rlinesize;
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const uint16_t *asrc = (const uint16_t *)in->data[3];
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uint16_t *aptr = (uint16_t *)frame->data[3];
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = gptr[x] * scale;
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float b = bptr[x] * scale;
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float r = rptr[x] * scale;
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float g = gsrc[x] * scale;
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float b = bsrc[x] * scale;
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float r = rsrc[x] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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@ -159,6 +194,12 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
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rptr[x] = av_clip_uintp2_c(r * max, depth);
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}
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if (aptr && alinesize && frame != in)
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memcpy(aptr + alinesize * y, asrc + aslinesize * y, width * 2);
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gsrc += gslinesize;
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bsrc += bslinesize;
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rsrc += rslinesize;
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gptr += glinesize;
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bptr += blinesize;
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rptr += rlinesize;
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@ -170,7 +211,9 @@ static int vibrance_slice16(AVFilterContext *avctx, void *arg, int jobnr, int nb
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static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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ThreadData *td = arg;
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AVFrame *frame = td->out;
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AVFrame *in = td->in;
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const int step = s->step;
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const int width = frame->width;
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const int height = frame->height;
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@ -181,6 +224,7 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
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const uint8_t roffset = s->rgba_map[R];
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t aoffset = s->rgba_map[A];
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const float intensity = s->intensity;
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const float alternate = s->alternate ? 1.f : -1.f;
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const float gintensity = intensity * s->balance[0];
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@ -192,13 +236,15 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int linesize = frame->linesize[0];
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const int slinesize = in->linesize[0];
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const uint8_t *src = in->data[0] + slice_start * slinesize;
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uint8_t *ptr = frame->data[0] + slice_start * linesize;
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = ptr[x * step + goffset] * scale;
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float b = ptr[x * step + boffset] * scale;
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float r = ptr[x * step + roffset] * scale;
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float g = src[x * step + goffset] * scale;
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float b = src[x * step + boffset] * scale;
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float r = src[x * step + roffset] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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@ -214,9 +260,13 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
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ptr[x * step + goffset] = av_clip_uint8(g * 255.f);
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ptr[x * step + boffset] = av_clip_uint8(b * 255.f);
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ptr[x * step + roffset] = av_clip_uint8(r * 255.f);
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if (frame != in)
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ptr[x * step + aoffset] = src[x * step + aoffset];
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}
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ptr += linesize;
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src += slinesize;
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}
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return 0;
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@ -225,7 +275,9 @@ static int vibrance_slice8p(AVFilterContext *avctx, void *arg, int jobnr, int nb
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static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int nb_jobs)
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{
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VibranceContext *s = avctx->priv;
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AVFrame *frame = arg;
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ThreadData *td = arg;
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AVFrame *frame = td->out;
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AVFrame *in = td->in;
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const int step = s->step;
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const int depth = s->depth;
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const float max = (1 << depth) - 1;
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@ -236,6 +288,7 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
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const uint8_t roffset = s->rgba_map[R];
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const uint8_t goffset = s->rgba_map[G];
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const uint8_t boffset = s->rgba_map[B];
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const uint8_t aoffset = s->rgba_map[A];
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const int width = frame->width;
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const int height = frame->height;
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const float intensity = s->intensity;
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@ -249,13 +302,15 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
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const int slice_start = (height * jobnr) / nb_jobs;
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const int slice_end = (height * (jobnr + 1)) / nb_jobs;
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const int linesize = frame->linesize[0] / 2;
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const int slinesize = in->linesize[0] / 2;
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const uint16_t *src = (const uint16_t *)in->data[0] + slice_start * slinesize;
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uint16_t *ptr = (uint16_t *)frame->data[0] + slice_start * linesize;
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for (int y = slice_start; y < slice_end; y++) {
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for (int x = 0; x < width; x++) {
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float g = ptr[x * step + goffset] * scale;
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float b = ptr[x * step + boffset] * scale;
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float r = ptr[x * step + roffset] * scale;
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float g = src[x * step + goffset] * scale;
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float b = src[x * step + boffset] * scale;
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float r = src[x * step + roffset] * scale;
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float max_color = FFMAX3(r, g, b);
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float min_color = FFMIN3(r, g, b);
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float color_saturation = max_color - min_color;
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@ -271,25 +326,46 @@ static int vibrance_slice16p(AVFilterContext *avctx, void *arg, int jobnr, int n
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ptr[x * step + goffset] = av_clip_uintp2_c(g * max, depth);
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ptr[x * step + boffset] = av_clip_uintp2_c(b * max, depth);
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ptr[x * step + roffset] = av_clip_uintp2_c(r * max, depth);
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if (frame != in)
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ptr[x * step + aoffset] = src[x * step + aoffset];
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}
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ptr += linesize;
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src += slinesize;
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}
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return 0;
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}
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static int filter_frame(AVFilterLink *link, AVFrame *frame)
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static int filter_frame(AVFilterLink *link, AVFrame *in)
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{
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AVFilterContext *avctx = link->dst;
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AVFilterLink *outlink = avctx->outputs[0];
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VibranceContext *s = avctx->priv;
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ThreadData td;
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AVFrame *out;
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int res;
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if (res = ff_filter_execute(avctx, s->do_slice, frame, NULL,
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FFMIN(frame->height, ff_filter_get_nb_threads(avctx))))
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if (av_frame_is_writable(in)) {
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out = in;
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} else {
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out = ff_get_video_buffer(outlink, outlink->w, outlink->h);
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if (!out) {
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av_frame_free(&in);
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return AVERROR(ENOMEM);
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}
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av_frame_copy_props(out, in);
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}
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td.out = out;
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td.in = in;
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if (res = ff_filter_execute(avctx, s->do_slice, &td, NULL,
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FFMIN(out->height, ff_filter_get_nb_threads(avctx))))
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return res;
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return ff_filter_frame(avctx->outputs[0], frame);
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if (out != in)
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av_frame_free(&in);
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return ff_filter_frame(outlink, out);
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}
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static const enum AVPixelFormat pixel_fmts[] = {
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@ -335,7 +411,6 @@ static const AVFilterPad vibrance_inputs[] = {
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{
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.name = "default",
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.type = AVMEDIA_TYPE_VIDEO,
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.flags = AVFILTERPAD_FLAG_NEEDS_WRITABLE,
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.filter_frame = filter_frame,
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.config_props = config_input,
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},
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