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aarch64: me_cmp: Avoid redundant loads in ff_pix_abs16_y2_neon
This avoids one redundant load per row; pix3 from the previous iteration can be used as pix2 in the next one. Before: Cortex A53 A72 A73 pix_abs_0_2_neon: 138.0 59.7 48.0 After: pix_abs_0_2_neon: 109.7 50.2 39.5 Signed-off-by: Martin Storsjö <martin@martin.st>
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@ -326,9 +326,9 @@ function ff_pix_abs16_y2_neon, export=1
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// w4 int h
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// w4 int h
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// initialize buffers
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// initialize buffers
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ld1 {v1.16b}, [x2], x3 // Load pix2
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movi v29.8h, #0 // clear the accumulator
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movi v29.8h, #0 // clear the accumulator
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movi v28.8h, #0 // clear the accumulator
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movi v28.8h, #0 // clear the accumulator
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add x5, x2, x3 // pix2 + stride
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cmp w4, #4
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cmp w4, #4
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b.lt 2f
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b.lt 2f
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@ -339,29 +339,25 @@ function ff_pix_abs16_y2_neon, export=1
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// avg2(a, b) = (((a) + (b) + 1) >> 1)
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// avg2(a, b) = (((a) + (b) + 1) >> 1)
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// abs(x) = (x < 0 ? (-x) : (x))
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// abs(x) = (x < 0 ? (-x) : (x))
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ld1 {v1.16b}, [x2], x3 // Load pix2 for first iteration
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ld1 {v2.16b}, [x2], x3 // Load pix3 for first iteration
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ld1 {v2.16b}, [x5], x3 // Load pix3 for first iteration
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ld1 {v0.16b}, [x1], x3 // Load pix1 for first iteration
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ld1 {v0.16b}, [x1], x3 // Load pix1 for first iteration
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add, first iteration
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add, first iteration
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ld1 {v4.16b}, [x2], x3 // Load pix2 for second iteration
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ld1 {v5.16b}, [x2], x3 // Load pix3 for second iteartion
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ld1 {v5.16b}, [x5], x3 // Load pix3 for second iteartion
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uabal v29.8h, v0.8b, v30.8b // Absolute difference of lower half, first iteration
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uabal v29.8h, v0.8b, v30.8b // Absolute difference of lower half, first iteration
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uabal2 v28.8h, v0.16b, v30.16b // Absolute difference of upper half, first iteration
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uabal2 v28.8h, v0.16b, v30.16b // Absolute difference of upper half, first iteration
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ld1 {v3.16b}, [x1], x3 // Load pix1 for second iteration
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ld1 {v3.16b}, [x1], x3 // Load pix1 for second iteration
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urhadd v27.16b, v4.16b, v5.16b // Rounding halving add, second iteration
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urhadd v27.16b, v2.16b, v5.16b // Rounding halving add, second iteration
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ld1 {v7.16b}, [x2], x3 // Load pix2 for third iteration
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ld1 {v20.16b}, [x2], x3 // Load pix3 for third iteration
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ld1 {v20.16b}, [x5], x3 // Load pix3 for third iteration
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uabal v29.8h, v3.8b, v27.8b // Absolute difference of lower half for second iteration
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uabal v29.8h, v3.8b, v27.8b // Absolute difference of lower half for second iteration
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uabal2 v28.8h, v3.16b, v27.16b // Absolute difference of upper half for second iteration
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uabal2 v28.8h, v3.16b, v27.16b // Absolute difference of upper half for second iteration
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ld1 {v6.16b}, [x1], x3 // Load pix1 for third iteration
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ld1 {v6.16b}, [x1], x3 // Load pix1 for third iteration
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urhadd v26.16b, v7.16b, v20.16b // Rounding halving add, third iteration
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urhadd v26.16b, v5.16b, v20.16b // Rounding halving add, third iteration
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ld1 {v22.16b}, [x2], x3 // Load pix2 for fourth iteration
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ld1 {v1.16b}, [x2], x3 // Load pix3 for fourth iteration
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ld1 {v23.16b}, [x5], x3 // Load pix3 for fourth iteration
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uabal v29.8h, v6.8b, v26.8b // Absolute difference of lower half for third iteration
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uabal v29.8h, v6.8b, v26.8b // Absolute difference of lower half for third iteration
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uabal2 v28.8h, v6.16b, v26.16b // Absolute difference of upper half for third iteration
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uabal2 v28.8h, v6.16b, v26.16b // Absolute difference of upper half for third iteration
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ld1 {v21.16b}, [x1], x3 // Load pix1 for fourth iteration
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ld1 {v21.16b}, [x1], x3 // Load pix1 for fourth iteration
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sub w4, w4, #4 // h-= 4
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sub w4, w4, #4 // h-= 4
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urhadd v25.16b, v22.16b, v23.16b // Rounding halving add
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urhadd v25.16b, v20.16b, v1.16b // Rounding halving add
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cmp w4, #4
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cmp w4, #4
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uabal v29.8h, v21.8b, v25.8b // Absolute difference of lower half for fourth iteration
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uabal v29.8h, v21.8b, v25.8b // Absolute difference of lower half for fourth iteration
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uabal2 v28.8h, v21.16b, v25.16b // Absolute difference of upper half for fourth iteration
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uabal2 v28.8h, v21.16b, v25.16b // Absolute difference of upper half for fourth iteration
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@ -372,11 +368,11 @@ function ff_pix_abs16_y2_neon, export=1
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// iterate by one
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// iterate by one
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2:
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2:
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ld1 {v1.16b}, [x2], x3 // Load pix2
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ld1 {v2.16b}, [x2], x3 // Load pix3
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ld1 {v2.16b}, [x5], x3 // Load pix3
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subs w4, w4, #1
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subs w4, w4, #1
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ld1 {v0.16b}, [x1], x3 // Load pix1
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ld1 {v0.16b}, [x1], x3 // Load pix1
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add
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urhadd v30.16b, v1.16b, v2.16b // Rounding halving add
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mov v1.16b, v2.16b // Shift pix3->pix2
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uabal v29.8h, v30.8b, v0.8b
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uabal v29.8h, v30.8b, v0.8b
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uabal2 v28.8h, v30.16b, v0.16b
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uabal2 v28.8h, v30.16b, v0.16b
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