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intrax8: Drop lots of pointless parentheses
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
This commit is contained in:
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@ -217,9 +217,9 @@ static void x8_get_ac_rlf(IntraX8Context *const w, const int mode,
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if (i < 46) { // [0-45]
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if (i < 46) { // [0-45]
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int t, l;
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int t, l;
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if (i < 0) {
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if (i < 0) {
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(*level) =
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*level =
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(*final) = // prevent 'may be used unilitialized'
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*final = // prevent 'may be used unilitialized'
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(*run) = 64; // this would cause error exit in the ac loop
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*run = 64; // this would cause error exit in the ac loop
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return;
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return;
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}
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}
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@ -230,20 +230,20 @@ static void x8_get_ac_rlf(IntraX8Context *const w, const int mode,
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* i == 22 r = 0 l = 3; r = i & %00000
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* i == 22 r = 0 l = 3; r = i & %00000
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*/
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*/
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(*final) =
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*final =
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t = (i > 22);
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t = i > 22;
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i -= 23 * t;
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i -= 23 * t;
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/* l = lut_l[i / 2] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3 }[i >> 1];
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/* l = lut_l[i / 2] = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 3 }[i >> 1];
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* 11 10'01 01'00 00'00 00'00 00'00 00 => 0xE50000 */
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* 11 10'01 01'00 00'00 00'00 00'00 00 => 0xE50000 */
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l = (0xE50000 >> (i & (0x1E))) & 3; // 0x1E or (~1) or ((i >> 1) << 1)
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l = (0xE50000 >> (i & 0x1E)) & 3; // 0x1E or ~1 or (i >> 1 << 1)
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/* t = lut_mask[l] = { 0x0f, 0x03, 0x01, 0x00 }[l];
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/* t = lut_mask[l] = { 0x0f, 0x03, 0x01, 0x00 }[l];
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* as i < 256 the higher bits do not matter */
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* as i < 256 the higher bits do not matter */
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t = (0x01030F >> (l << 3));
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t = 0x01030F >> (l << 3);
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(*run) = i & t;
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*run = i & t;
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(*level) = l;
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*level = l;
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} else if (i < 73) { // [46-72]
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} else if (i < 73) { // [46-72]
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uint32_t sm;
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uint32_t sm;
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uint32_t mask;
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uint32_t mask;
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@ -256,9 +256,9 @@ static void x8_get_ac_rlf(IntraX8Context *const w, const int mode,
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mask = sm & 0xff;
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mask = sm & 0xff;
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sm >>= 8; // 1bit
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sm >>= 8; // 1bit
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(*run) = (sm & 0xff) + (e & (mask)); // 6bits
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*run = (sm & 0xff) + (e & mask); // 6bits
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(*level) = (sm >> 8) + (e & (~mask)); // 5bits
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*level = (sm >> 8) + (e & ~mask); // 5bits
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(*final) = i > (58 - 46);
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*final = i > (58 - 46);
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} else if (i < 75) { // [73-74]
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} else if (i < 75) { // [73-74]
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static const uint8_t crazy_mix_runlevel[32] = {
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static const uint8_t crazy_mix_runlevel[32] = {
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0x22, 0x32, 0x33, 0x53, 0x23, 0x42, 0x43, 0x63,
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0x22, 0x32, 0x33, 0x53, 0x23, 0x42, 0x43, 0x63,
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@ -267,14 +267,14 @@ static void x8_get_ac_rlf(IntraX8Context *const w, const int mode,
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0x28, 0x92, 0x36, 0x74, 0x29, 0xa2, 0x46, 0x84,
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0x28, 0x92, 0x36, 0x74, 0x29, 0xa2, 0x46, 0x84,
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};
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};
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(*final) = !(i & 1);
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*final = !(i & 1);
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e = get_bits(w->gb, 5); // get the extra bits
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e = get_bits(w->gb, 5); // get the extra bits
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(*run) = crazy_mix_runlevel[e] >> 4;
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*run = crazy_mix_runlevel[e] >> 4;
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(*level) = crazy_mix_runlevel[e] & 0x0F;
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*level = crazy_mix_runlevel[e] & 0x0F;
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} else {
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} else {
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(*level) = get_bits(w->gb, 7 - 3 * (i & 1));
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*level = get_bits(w->gb, 7 - 3 * (i & 1));
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(*run) = get_bits(w->gb, 6);
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*run = get_bits(w->gb, 6);
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(*final) = get_bits1(w->gb);
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*final = get_bits1(w->gb);
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}
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}
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return;
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return;
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}
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}
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@ -304,11 +304,11 @@ static int x8_get_dc_rlf(IntraX8Context *const w, const int mode,
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/* (i >= 17) { i -= 17; final =1; } */
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/* (i >= 17) { i -= 17; final =1; } */
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c = i > 16;
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c = i > 16;
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(*final) = c;
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*final = c;
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i -= 17 * c;
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i -= 17 * c;
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if (i <= 0) {
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if (i <= 0) {
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(*level) = 0;
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*level = 0;
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return -i;
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return -i;
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}
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}
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c = (i + 1) >> 1; // hackish way to calculate dc_extra_sbits[]
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c = (i + 1) >> 1; // hackish way to calculate dc_extra_sbits[]
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@ -318,7 +318,7 @@ static int x8_get_dc_rlf(IntraX8Context *const w, const int mode,
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i = dc_index_offset[i] + (e >> 1);
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i = dc_index_offset[i] + (e >> 1);
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e = -(e & 1); // 0, 0xffffff
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e = -(e & 1); // 0, 0xffffff
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(*level) = (i ^ e) - e; // (i ^ 0) -0 , (i ^ 0xff) - (-1)
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*level = (i ^ e) - e; // (i ^ 0) - 0, (i ^ 0xff) - (-1)
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return 0;
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return 0;
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}
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}
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@ -349,7 +349,7 @@ static int x8_setup_spatial_predictor(IntraX8Context *const w, const int chroma)
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w->flat_dc = 1;
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w->flat_dc = 1;
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sum += 9;
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sum += 9;
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// ((1 << 17) + 9) / (8 + 8 + 1 + 2) = 6899
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// ((1 << 17) + 9) / (8 + 8 + 1 + 2) = 6899
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w->predicted_dc = (sum * 6899) >> 17;
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w->predicted_dc = sum * 6899 >> 17;
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}
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}
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}
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}
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if (chroma)
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if (chroma)
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@ -394,8 +394,8 @@ static void x8_update_predictions(IntraX8Context *const w, const int orient,
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static void x8_get_prediction_chroma(IntraX8Context *const w)
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static void x8_get_prediction_chroma(IntraX8Context *const w)
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{
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{
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w->edges = 1 * (!(w->mb_x >> 1));
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w->edges = 1 * !(w->mb_x >> 1);
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w->edges |= 2 * (!(w->mb_y >> 1));
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w->edges |= 2 * !(w->mb_y >> 1);
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w->edges |= 4 * (w->mb_x >= (2 * w->mb_width - 1)); // mb_x for chroma would always be odd
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w->edges |= 4 * (w->mb_x >= (2 * w->mb_width - 1)); // mb_x for chroma would always be odd
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w->raw_orient = 0;
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w->raw_orient = 0;
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@ -412,8 +412,8 @@ static void x8_get_prediction(IntraX8Context *const w)
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{
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{
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int a, b, c, i;
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int a, b, c, i;
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w->edges = 1 * (!w->mb_x);
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w->edges = 1 * !w->mb_x;
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w->edges |= 2 * (!w->mb_y);
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w->edges |= 2 * !w->mb_y;
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w->edges |= 4 * (w->mb_x >= (2 * w->mb_width - 1));
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w->edges |= 4 * (w->mb_x >= (2 * w->mb_width - 1));
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switch (w->edges & 3) {
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switch (w->edges & 3) {
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@ -663,7 +663,7 @@ static int x8_decode_intra_mb(IntraX8Context *const w, const int chroma)
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goto block_placed;
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goto block_placed;
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}
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}
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zeros_only = (dc_level == 0);
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zeros_only = dc_level == 0;
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}
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}
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if (!chroma)
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if (!chroma)
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w->block[0][0] = dc_level * w->quant;
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w->block[0][0] = dc_level * w->quant;
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@ -726,8 +726,8 @@ static void x8_init_block_index(IntraX8Context *w, AVFrame *frame)
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w->dest[0] += w->mb_y * linesize << 3;
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w->dest[0] += w->mb_y * linesize << 3;
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// chroma blocks are on add rows
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// chroma blocks are on add rows
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w->dest[1] += (w->mb_y & (~1)) * uvlinesize << 2;
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w->dest[1] += (w->mb_y & ~1) * uvlinesize << 2;
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w->dest[2] += (w->mb_y & (~1)) * uvlinesize << 2;
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w->dest[2] += (w->mb_y & ~1) * uvlinesize << 2;
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}
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}
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av_cold int ff_intrax8_common_init(AVCodecContext *avctx,
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av_cold int ff_intrax8_common_init(AVCodecContext *avctx,
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@ -91,7 +91,7 @@ static void x8_setup_spatial_compensation(uint8_t *src, uint8_t *dst,
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for (i = 7; i >= 0; i--) {
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for (i = 7; i >= 0; i--) {
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c = *(ptr - 1); // area1, same mb as area2, no need to check
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c = *(ptr - 1); // area1, same mb as area2, no need to check
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dst[area1 + i] = c;
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dst[area1 + i] = c;
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c = *(ptr);
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c = *ptr;
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sum += c;
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sum += c;
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min_pix = FFMIN(min_pix, c);
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min_pix = FFMIN(min_pix, c);
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@ -136,7 +136,7 @@ static void x8_setup_spatial_compensation(uint8_t *src, uint8_t *dst,
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sum += c;
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sum += c;
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// edge pixel is not part of min/max
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// edge pixel is not part of min/max
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}
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}
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(*range) = max_pix - min_pix;
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*range = max_pix - min_pix;
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sum += *(dst + area5) + *(dst + area5 + 1);
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sum += *(dst + area5) + *(dst + area5 + 1);
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*psum = sum;
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*psum = sum;
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}
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}
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@ -419,7 +419,7 @@ static void x8_loop_filter(uint8_t *ptr, const int a_stride, const int b_stride,
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m = (m ^ sign) - sign; // abs(m)
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m = (m ^ sign) - sign; // abs(m)
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m >>= 1;
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m >>= 1;
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x = (5 * x) >> 3;
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x = 5 * x >> 3;
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if (x > m)
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if (x > m)
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x = m;
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x = m;
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