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swr: fix copy & pasted comment to match the code.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -62,7 +62,7 @@ struct SwrContext {
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AudioData preout; ///< pre-output audio data: used for rematrix/resample
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AudioData out; ///< converted output audio data
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AudioData in_buffer; ///< cached audio data (convert and resample purpose)
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AudioData dither; ///< cached audio data (convert and resample purpose)
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AudioData dither; ///< noise used for dithering
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int in_buffer_index; ///< cached buffer position
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int in_buffer_count; ///< cached buffer length
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int resample_in_constraint; ///< 1 if the input end was reach before the output end, 0 otherwise
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