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ac3dec: avoid pointless alloc and indirection for input_buffer
Since we now always allocate it, it can simply be made part of the context instead.
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@ -37,9 +37,6 @@
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#include "ac3dec_data.h"
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#include "ac3dec_data.h"
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#include "kbdwin.h"
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#include "kbdwin.h"
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/** Large enough for maximum possible frame size when the specification limit is ignored */
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#define AC3_FRAME_BUFFER_SIZE 32768
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/**
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/**
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* table for ungrouping 3 values in 7 bits.
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* table for ungrouping 3 values in 7 bits.
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* used for exponents and bap=2 mantissas
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* used for exponents and bap=2 mantissas
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@ -204,11 +201,6 @@ static av_cold int ac3_decode_init(AVCodecContext *avctx)
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}
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}
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s->downmixed = 1;
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s->downmixed = 1;
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/* allocate context input buffer */
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s->input_buffer = av_mallocz(AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE);
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if (!s->input_buffer)
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return AVERROR(ENOMEM);
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/* ffdshow custom code */
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/* ffdshow custom code */
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#if CONFIG_AUDIO_FLOAT
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#if CONFIG_AUDIO_FLOAT
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avctx->sample_fmt = AV_SAMPLE_FMT_FLT;
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avctx->sample_fmt = AV_SAMPLE_FMT_FLT;
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@ -1441,8 +1433,6 @@ static av_cold int ac3_decode_end(AVCodecContext *avctx)
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ff_mdct_end(&s->imdct_512);
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ff_mdct_end(&s->imdct_512);
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ff_mdct_end(&s->imdct_256);
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ff_mdct_end(&s->imdct_256);
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av_freep(&s->input_buffer);
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return 0;
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return 0;
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}
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}
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@ -67,10 +67,12 @@
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#define SPX_MAX_BANDS 17
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#define SPX_MAX_BANDS 17
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/** Large enough for maximum possible frame size when the specification limit is ignored */
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#define AC3_FRAME_BUFFER_SIZE 32768
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typedef struct {
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typedef struct {
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AVCodecContext *avctx; ///< parent context
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AVCodecContext *avctx; ///< parent context
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GetBitContext gbc; ///< bitstream reader
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GetBitContext gbc; ///< bitstream reader
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uint8_t *input_buffer; ///< temp buffer to prevent overread
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///@defgroup bsi bit stream information
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///@defgroup bsi bit stream information
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///@{
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///@{
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@ -205,6 +207,7 @@ typedef struct {
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DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
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DECLARE_ALIGNED(16, float, window)[AC3_BLOCK_SIZE]; ///< window coefficients
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DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
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DECLARE_ALIGNED(16, float, tmp_output)[AC3_BLOCK_SIZE]; ///< temporary storage for output before windowing
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DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
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DECLARE_ALIGNED(16, float, output)[AC3_MAX_CHANNELS][AC3_BLOCK_SIZE]; ///< output after imdct transform and windowing
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DECLARE_ALIGNED(16, uint8_t, input_buffer)[AC3_FRAME_BUFFER_SIZE + FF_INPUT_BUFFER_PADDING_SIZE]; ///< temp buffer to prevent overread
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///@}
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///@}
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} AC3DecodeContext;
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} AC3DecodeContext;
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