configure: Remove/factorize a redundant check for UWP mode

The check for UWP mode was duplicated from right above, in
d54127c41a.

Also, instead of several lines with "enabled uwp && ...", make one
"if enabled uwp; then" block.

Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
Martin Storsjö 2023-12-21 23:22:29 +02:00
parent 45b4781e9a
commit 6d04518788

30
configure vendored
View File

@ -7102,9 +7102,8 @@ fi
check_func_headers "windows.h" CreateDIBSection "$gdigrab_indev_extralibs"
# d3d11va requires linking directly to dxgi and d3d11 if not building for
# the desktop api partition
test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
# check if building for desktop or uwp
test_cpp <<EOF && enable uwp
#ifdef WINAPI_FAMILY
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
@ -7117,23 +7116,16 @@ test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
#endif
EOF
# vaapi_win32 requires linking directly to dxgi if not building for
# the desktop api partition
test_cpp <<EOF && enable uwp && vaapi_win32_extralibs="-ldxgi"
#ifdef WINAPI_FAMILY
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#error desktop, not uwp
#else
// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP
#endif
#else
#error no family set
#endif
EOF
mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
# mediafoundation requires linking directly to mfplat if building for uwp target
enabled uwp && mediafoundation_extralibs="-lmfplat -lmfuuid -lole32 -lstrmiids" || mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
if enabled uwp; then
# In UWP mode, we can't use LoadLibrary+GetProcAddress to conditionally
# try to load these APIs at runtime, like we do in regular desktop mode -
# therefore, we need to link directly against these APIs.
d3d11va_extralibs="-ldxgi -ld3d11"
vaapi_win32_extralibs="-ldxgi"
mediafoundation_extralibs="-lmfplat $mediafoundation_extralibs"
fi
enabled libdrm &&
check_pkg_config libdrm_getfb2 libdrm "xf86drmMode.h" drmModeGetFB2