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configure: Remove/factorize a redundant check for UWP mode
The check for UWP mode was duplicated from right above, in
d54127c41a
.
Also, instead of several lines with "enabled uwp && ...", make one
"if enabled uwp; then" block.
Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
parent
45b4781e9a
commit
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30
configure
vendored
30
configure
vendored
@ -7102,9 +7102,8 @@ fi
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check_func_headers "windows.h" CreateDIBSection "$gdigrab_indev_extralibs"
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# d3d11va requires linking directly to dxgi and d3d11 if not building for
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# the desktop api partition
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test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
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# check if building for desktop or uwp
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test_cpp <<EOF && enable uwp
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#ifdef WINAPI_FAMILY
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#include <winapifamily.h>
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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@ -7117,23 +7116,16 @@ test_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
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#endif
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EOF
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# vaapi_win32 requires linking directly to dxgi if not building for
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# the desktop api partition
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test_cpp <<EOF && enable uwp && vaapi_win32_extralibs="-ldxgi"
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#ifdef WINAPI_FAMILY
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#include <winapifamily.h>
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#error desktop, not uwp
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#else
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// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP
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#endif
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#else
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#error no family set
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#endif
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EOF
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mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
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# mediafoundation requires linking directly to mfplat if building for uwp target
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enabled uwp && mediafoundation_extralibs="-lmfplat -lmfuuid -lole32 -lstrmiids" || mediafoundation_extralibs="-lmfuuid -lole32 -lstrmiids"
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if enabled uwp; then
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# In UWP mode, we can't use LoadLibrary+GetProcAddress to conditionally
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# try to load these APIs at runtime, like we do in regular desktop mode -
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# therefore, we need to link directly against these APIs.
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d3d11va_extralibs="-ldxgi -ld3d11"
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vaapi_win32_extralibs="-ldxgi"
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mediafoundation_extralibs="-lmfplat $mediafoundation_extralibs"
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fi
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enabled libdrm &&
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check_pkg_config libdrm_getfb2 libdrm "xf86drmMode.h" drmModeGetFB2
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