ffplay: initialize audio and video pts drift

This makes sensible audio and video clock values even before displaying the
first frame.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2012-10-06 19:42:42 +02:00
parent eaa91ed863
commit 66bb5b1bc9

View File

@ -2677,6 +2677,8 @@ static VideoState *stream_open(const char *filename, AVInputFormat *iformat)
is->continue_read_thread = SDL_CreateCond();
is->audio_current_pts_drift = -av_gettime() / 1000000.0;
is->video_current_pts_drift = is->audio_current_pts_drift;
is->av_sync_type = av_sync_type;
is->read_tid = SDL_CreateThread(read_thread, is);
if (!is->read_tid) {