mirror of https://git.ffmpeg.org/ffmpeg.git
doc/faq: update macOS and URLs
Signed-off-by: Gyan Doshi <ffmpeg@gyani.pro>
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@ -76,7 +76,7 @@ the gcc developers. Note that we will not add workarounds for gcc bugs.
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Also note that (some of) the gcc developers believe this is not a bug or
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not a bug they should fix:
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@url{http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
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@url{https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203}.
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Then again, some of them do not know the difference between an undecidable
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problem and an NP-hard problem...
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@ -516,7 +516,7 @@ in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
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or invoke ffmpeg in its own process via an operating system API.
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As an alternative, when you are running ffmpeg in a shell, you can redirect
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standard input to @code{/dev/null} (on Linux and Mac OS)
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standard input to @code{/dev/null} (on Linux and macOS)
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or @code{NUL} (on Windows). You can do this redirect either
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on the ffmpeg invocation, or from a shell script which calls ffmpeg.
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@ -526,7 +526,7 @@ For example:
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ffmpeg -nostdin -i INPUT OUTPUT
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@end example
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or (on Linux, Mac OS, and other UNIX-like shells):
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or (on Linux, macOS, and other UNIX-like shells):
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@example
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ffmpeg -i INPUT OUTPUT </dev/null
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@ -601,7 +601,7 @@ No. These tools are too bloated and they complicate the build.
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FFmpeg is already organized in a highly modular manner and does not need to
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be rewritten in a formal object language. Further, many of the developers
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favor straight C; it works for them. For more arguments on this matter,
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read @uref{http://www.tux.org/lkml/#s15, "Programming Religion"}.
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read @uref{https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15, "Programming Religion"}.
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@section Why are the ffmpeg programs devoid of debugging symbols?
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