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avcodec: add decoder for Simon & Schuster Interactive's ADPCM variant
Adds support for the ADPCM variant used by some Simon & Schuster Interactive games such as Real War, and Real War: Rogue States. Signed-off-by: Zane van Iperen <zane@zanevaniperen.com> Reviewed-by: Paul B Mahol <onemda@gmail.com> Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -844,6 +844,7 @@ OBJS-$(CONFIG_ADPCM_IMA_OKI_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_QT_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_QT_ENCODER) += adpcmenc.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_RAD_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_SSI_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_SMJPEG_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_WAV_DECODER) += adpcm.o adpcm_data.o
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OBJS-$(CONFIG_ADPCM_IMA_WAV_ENCODER) += adpcmenc.o adpcm_data.o
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@ -13,6 +13,7 @@
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* MAXIS EA ADPCM decoder by Robert Marston (rmarston@gmail.com)
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* THP ADPCM decoder by Marco Gerards (mgerards@xs4all.nl)
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* Argonaut Games ADPCM decoder by Zane van Iperen (zane@zanevaniperen.com)
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* Simon & Schuster Interactive ADPCM decoder by Zane van Iperen (zane@zanevaniperen.com)
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*
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* This file is part of FFmpeg.
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*
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@ -620,6 +621,7 @@ static int get_nb_samples(AVCodecContext *avctx, GetByteContext *gb,
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case AV_CODEC_ID_ADPCM_IMA_WS:
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case AV_CODEC_ID_ADPCM_YAMAHA:
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case AV_CODEC_ID_ADPCM_AICA:
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case AV_CODEC_ID_ADPCM_IMA_SSI:
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nb_samples = buf_size * 2 / ch;
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break;
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}
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@ -1172,6 +1174,13 @@ static int adpcm_decode_frame(AVCodecContext *avctx, void *data,
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*samples++ = adpcm_ima_expand_nibble(&c->status[st], v & 0x0F, 3);
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}
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break;
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case AV_CODEC_ID_ADPCM_IMA_SSI:
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while (bytestream2_get_bytes_left(&gb) > 0) {
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int v = bytestream2_get_byteu(&gb);
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*samples++ = adpcm_ima_qt_expand_nibble(&c->status[0], v >> 4 , 3);
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*samples++ = adpcm_ima_qt_expand_nibble(&c->status[st], v & 0x0F, 3);
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}
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break;
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case AV_CODEC_ID_ADPCM_IMA_OKI:
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while (bytestream2_get_bytes_left(&gb) > 0) {
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int v = bytestream2_get_byteu(&gb);
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@ -1906,6 +1915,7 @@ ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_ISS, sample_fmts_s16, adpcm_ima_iss,
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_OKI, sample_fmts_s16, adpcm_ima_oki, "ADPCM IMA Dialogic OKI");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_QT, sample_fmts_s16p, adpcm_ima_qt, "ADPCM IMA QuickTime");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_RAD, sample_fmts_s16, adpcm_ima_rad, "ADPCM IMA Radical");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SSI, sample_fmts_s16, adpcm_ima_ssi, "ADPCM IMA Simon & Schuster Interactive");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_SMJPEG, sample_fmts_s16, adpcm_ima_smjpeg, "ADPCM IMA Loki SDL MJPEG");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WAV, sample_fmts_s16p, adpcm_ima_wav, "ADPCM IMA WAV");
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ADPCM_DECODER(AV_CODEC_ID_ADPCM_IMA_WS, sample_fmts_both, adpcm_ima_ws, "ADPCM IMA Westwood");
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@ -609,6 +609,7 @@ extern AVCodec ff_adpcm_ima_oki_decoder;
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extern AVCodec ff_adpcm_ima_qt_encoder;
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extern AVCodec ff_adpcm_ima_qt_decoder;
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extern AVCodec ff_adpcm_ima_rad_decoder;
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extern AVCodec ff_adpcm_ima_ssi_decoder;
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extern AVCodec ff_adpcm_ima_smjpeg_decoder;
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extern AVCodec ff_adpcm_ima_wav_encoder;
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extern AVCodec ff_adpcm_ima_wav_decoder;
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@ -546,6 +546,7 @@ enum AVCodecID {
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AV_CODEC_ID_ADPCM_MTAF,
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AV_CODEC_ID_ADPCM_AGM,
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AV_CODEC_ID_ADPCM_ARGO,
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AV_CODEC_ID_ADPCM_IMA_SSI,
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/* AMR */
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AV_CODEC_ID_AMR_NB = 0x12000,
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@ -2304,6 +2304,13 @@ static const AVCodecDescriptor codec_descriptors[] = {
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM Argonaut Games"),
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.props = AV_CODEC_PROP_INTRA_ONLY | AV_CODEC_PROP_LOSSY,
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},
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{
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.id = AV_CODEC_ID_ADPCM_IMA_SSI,
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.type = AVMEDIA_TYPE_AUDIO,
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.name = "adpcm_ima_ssi",
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.long_name = NULL_IF_CONFIG_SMALL("ADPCM IMA Simon & Schuster Interactive"),
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.props = AV_CODEC_PROP_INTRA_ONLY | AV_CODEC_PROP_LOSSY,
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},
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/* AMR */
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{
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@ -28,8 +28,8 @@
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#include "libavutil/version.h"
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#define LIBAVCODEC_VERSION_MAJOR 58
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#define LIBAVCODEC_VERSION_MINOR 67
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#define LIBAVCODEC_VERSION_MICRO 101
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#define LIBAVCODEC_VERSION_MINOR 68
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#define LIBAVCODEC_VERSION_MICRO 100
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#define LIBAVCODEC_VERSION_INT AV_VERSION_INT(LIBAVCODEC_VERSION_MAJOR, \
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LIBAVCODEC_VERSION_MINOR, \
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