diff --git a/libavcodec/arm/vp9dsp_init_arm.c b/libavcodec/arm/vp9dsp_init_arm.c index e99d931674..1ede1708e7 100644 --- a/libavcodec/arm/vp9dsp_init_arm.c +++ b/libavcodec/arm/vp9dsp_init_arm.c @@ -194,6 +194,8 @@ define_loop_filters(8, 8); define_loop_filters(16, 8); define_loop_filters(16, 16); +define_loop_filters(44, 16); + #define lf_mix_fn(dir, wd1, wd2, stridea) \ static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, \ ptrdiff_t stride, \ @@ -207,7 +209,6 @@ static void loop_filter_##dir##_##wd1##wd2##_16_neon(uint8_t *dst, lf_mix_fn(h, wd1, wd2, stride) \ lf_mix_fn(v, wd1, wd2, sizeof(uint8_t)) -lf_mix_fns(4, 4) lf_mix_fns(4, 8) lf_mix_fns(8, 4) lf_mix_fns(8, 8) @@ -227,8 +228,8 @@ static av_cold void vp9dsp_loopfilter_init_arm(VP9DSPContext *dsp) dsp->loop_filter_16[0] = ff_vp9_loop_filter_h_16_16_neon; dsp->loop_filter_16[1] = ff_vp9_loop_filter_v_16_16_neon; - dsp->loop_filter_mix2[0][0][0] = loop_filter_h_44_16_neon; - dsp->loop_filter_mix2[0][0][1] = loop_filter_v_44_16_neon; + dsp->loop_filter_mix2[0][0][0] = ff_vp9_loop_filter_h_44_16_neon; + dsp->loop_filter_mix2[0][0][1] = ff_vp9_loop_filter_v_44_16_neon; dsp->loop_filter_mix2[0][1][0] = loop_filter_h_48_16_neon; dsp->loop_filter_mix2[0][1][1] = loop_filter_v_48_16_neon; dsp->loop_filter_mix2[1][0][0] = loop_filter_h_84_16_neon; diff --git a/libavcodec/arm/vp9lpf_neon.S b/libavcodec/arm/vp9lpf_neon.S index e31c807cc0..12984a900c 100644 --- a/libavcodec/arm/vp9lpf_neon.S +++ b/libavcodec/arm/vp9lpf_neon.S @@ -44,6 +44,109 @@ vtrn.8 \r2, \r3 .endm +@ The input to and output from this macro is in the registers q8-q15, +@ and q0-q7 are used as scratch registers. +@ p3 = q8, p0 = q11, q0 = q12, q3 = q15 +.macro loop_filter_q + vdup.u8 d0, r2 @ E + lsr r2, r2, #8 + vdup.u8 d2, r3 @ I + lsr r3, r3, #8 + vdup.u8 d1, r2 @ E + vdup.u8 d3, r3 @ I + + vabd.u8 q2, q8, q9 @ abs(p3 - p2) + vabd.u8 q3, q9, q10 @ abs(p2 - p1) + vabd.u8 q4, q10, q11 @ abs(p1 - p0) + vabd.u8 q5, q12, q13 @ abs(q0 - q1) + vabd.u8 q6, q13, q14 @ abs(q1 - q2) + vabd.u8 q7, q14, q15 @ abs(q2 - q3) + vmax.u8 q2, q2, q3 + vmax.u8 q3, q4, q5 + vmax.u8 q4, q6, q7 + vabd.u8 q5, q11, q12 @ abs(p0 - q0) + vmax.u8 q2, q2, q3 + vqadd.u8 q5, q5, q5 @ abs(p0 - q0) * 2 + vabd.u8 q7, q10, q13 @ abs(p1 - q1) + vmax.u8 q2, q2, q4 @ max(abs(p3 - p2), ..., abs(q2 - q3)) + vshr.u8 q7, q7, #1 + vcle.u8 q2, q2, q1 @ max(abs()) <= I + vqadd.u8 q5, q5, q7 @ abs(p0 - q0) * 2 + abs(p1 - q1) >> 1 + vcle.u8 q5, q5, q0 + vand q2, q2, q5 @ fm + + vshrn.u16 d10, q2, #4 + vmov r2, r3, d10 + orrs r2, r2, r3 + @ If no pixels need filtering, just exit as soon as possible + beq 9f + + @ Calculate the normal inner loop filter for 2 or 4 pixels + ldr r3, [sp, #64] + vabd.u8 q3, q10, q11 @ abs(p1 - p0) + vabd.u8 q4, q13, q12 @ abs(q1 - q0) + + vsubl.u8 q5, d20, d26 @ p1 - q1 + vsubl.u8 q6, d21, d27 @ p1 - q1 + vmax.u8 q3, q3, q4 @ max(abs(p1 - p0), abs(q1 - q0)) + vqmovn.s16 d10, q5 @ av_clip_int8p(p1 - q1) + vqmovn.s16 d11, q6 @ av_clip_int8p(p1 - q1) + vdup.u8 d8, r3 @ H + lsr r3, r3, #8 + vdup.u8 d9, r3 @ H + vsubl.u8 q6, d24, d22 @ q0 - p0 + vsubl.u8 q7, d25, d23 @ q0 - p0 + vcle.u8 q3, q3, q4 @ hev + vmov.s16 q0, #3 + vand q3, q3, q2 @ !hev && fm && !flat8in + + vmul.s16 q6, q6, q0 @ 3 * (q0 - p0) + vmul.s16 q7, q7, q0 @ 3 * (q0 - p0) + vbic q5, q5, q3 @ if (!hev) av_clip_int8 = 0 + vaddw.s8 q6, q6, d10 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)] + vaddw.s8 q7, q7, d11 @ 3 * (q0 - p0) [+ av_clip_int8(p1 - q1)] + vmov.s8 q5, #4 + vqmovn.s16 d12, q6 + vqmovn.s16 d13, q7 @ av_clip_int8(3 * (q0 - p0) [+ av_clip_int8(p1 - q1)], BIT_DEPTH - 1) = f + vmov.s8 q0, #3 + + vqadd.s8 q5, q6, q5 @ FFMIN(f + 4, 127) + vqadd.s8 q0, q6, q0 @ FFMIN(f + 3, 127) + vmovl.u8 q6, d22 @ p0 + vmovl.u8 q7, d23 @ p0 + vshr.s8 q5, q5, #3 @ f1 + vshr.s8 q0, q0, #3 @ f2 + + vaddw.s8 q6, q6, d0 @ p0 + f2 + vaddw.s8 q7, q7, d1 @ p0 + f2 + vqmovun.s16 d0, q6 @ out p0 + vmovl.u8 q6, d24 @ q0 + vqmovun.s16 d1, q7 @ out p0 + vmovl.u8 q7, d25 @ q0 + vsubw.s8 q6, q6, d10 @ q0 - f1 + vsubw.s8 q7, q7, d11 @ q0 - f1 + vqmovun.s16 d12, q6 @ out q0 + vqmovun.s16 d13, q7 @ out q0 + vrshr.s8 q5, q5, #1 @ f = (f1 + 1) >> 1 + vbit q11, q0, q2 @ if (fm && !flat8in) + vbit q12, q6, q2 + + vmovl.u8 q0, d20 @ p1 + vmovl.u8 q2, d21 @ p1 + vmovl.u8 q6, d26 @ q1 + vmovl.u8 q7, d27 @ q1 + vaddw.s8 q0, q0, d10 @ p1 + f + vaddw.s8 q2, q2, d11 @ p1 + f + vsubw.s8 q6, q6, d10 @ q1 - f + vsubw.s8 q7, q7, d11 @ q1 - f + vqmovun.s16 d0, q0 @ out p1 + vqmovun.s16 d1, q2 @ out p1 + vqmovun.s16 d12, q6 @ out q1 + vqmovun.s16 d13, q7 @ out q1 + vbit q10, q0, q3 @ if (!hev && fm && !flat8in) + vbit q13, q6, q3 +.endm + @ The input to and output from this macro is in the registers d16-d31, @ and d0-d7 are used as scratch registers. @ p7 = d16 .. p3 = d20, p0 = d23, q0 = d24, q3 = d27, q7 = d31 @@ -455,6 +558,94 @@ function ff_vp9_loop_filter_h_4_8_neon, export=1 bx lr endfunc +function ff_vp9_loop_filter_v_44_16_neon, export=1 + vpush {q4-q7} + sub r12, r0, r1, lsl #2 + vld1.8 {q8}, [r12,:128], r1 @ p3 + vld1.8 {q12}, [r0, :128], r1 @ q0 + vld1.8 {q9}, [r12,:128], r1 @ p2 + vld1.8 {q13}, [r0, :128], r1 @ q1 + vld1.8 {q10}, [r12,:128], r1 @ p1 + vld1.8 {q14}, [r0, :128], r1 @ q2 + vld1.8 {q11}, [r12,:128], r1 @ p0 + vld1.8 {q15}, [r0, :128], r1 @ q3 + sub r0, r0, r1, lsl #2 + sub r12, r12, r1, lsl #1 + + loop_filter_q + + vst1.8 {q10}, [r12,:128], r1 + vst1.8 {q12}, [r0, :128], r1 + vst1.8 {q11}, [r12,:128], r1 + vst1.8 {q13}, [r0, :128], r1 +9: + vpop {q4-q7} + bx lr +endfunc + +function ff_vp9_loop_filter_h_44_16_neon, export=1 + vpush {q4-q7} + sub r12, r0, #4 + add r0, r12, r1, lsl #2 + vld1.8 {d16}, [r12], r1 + vld1.8 {d24}, [r0], r1 + vld1.8 {d18}, [r12], r1 + vld1.8 {d26}, [r0], r1 + vld1.8 {d20}, [r12], r1 + vld1.8 {d28}, [r0], r1 + vld1.8 {d22}, [r12], r1 + vld1.8 {d30}, [r0], r1 + mov r12, r0 + add r0, r0, r1, lsl #2 + vld1.8 {d17}, [r12], r1 + vld1.8 {d25}, [r0], r1 + vld1.8 {d19}, [r12], r1 + vld1.8 {d27}, [r0], r1 + vld1.8 {d21}, [r12], r1 + vld1.8 {d29}, [r0], r1 + vld1.8 {d23}, [r12], r1 + vld1.8 {d31}, [r0], r1 + + @ Transpose the 16x8 pixels, as two 8x8 parts + transpose_8x8 q8, q9, q10, q11, q12, q13, q14, q15 + + loop_filter_q + + sub r12, r0, r1, lsl #4 + add r0, r12, r1, lsl #3 + @ Move r0/r12 forward by 2 pixels; we don't need to rewrite the + @ outermost 2 pixels since they aren't changed. + add r12, r12, #2 + add r0, r0, #2 + + @ We only will write the mid 4 pixels back; after the loop filter, + @ these are in q10, q11, q12, q13, ordered as rows (16x4 pixels). + @ We need to transpose them to columns, done with a 4x4 transpose + @ (which in practice is four 4x4 transposes of the 4x4 blocks of + @ the 16x4 pixels; into 4x16 pixels). + transpose_4x4 q10, q11, q12, q13 + + vst1.32 {d20[0]}, [r12], r1 + vst1.32 {d21[0]}, [r0], r1 + vst1.32 {d22[0]}, [r12], r1 + vst1.32 {d23[0]}, [r0], r1 + vst1.32 {d24[0]}, [r12], r1 + vst1.32 {d25[0]}, [r0], r1 + vst1.32 {d26[0]}, [r12], r1 + vst1.32 {d27[0]}, [r0], r1 + vst1.32 {d20[1]}, [r12], r1 + vst1.32 {d21[1]}, [r0], r1 + vst1.32 {d22[1]}, [r12], r1 + vst1.32 {d23[1]}, [r0], r1 + vst1.32 {d24[1]}, [r12], r1 + vst1.32 {d25[1]}, [r0], r1 + vst1.32 {d26[1]}, [r12], r1 + vst1.32 {d27[1]}, [r0], r1 +9: + vpop {q4-q7} + bx lr +endfunc + function ff_vp9_loop_filter_v_8_8_neon, export=1 sub r12, r0, r1, lsl #2 vld1.8 {d20}, [r12,:64], r1 @ p3