avcodec/texturedsp: add TextureDSPThreadContext for common decode/encode function

This will allow using a common threaded decode or encode function from most
codecs using texture DSP functions.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2022-03-19 20:51:24 +01:00
parent 80e997b081
commit 541d3755e9
4 changed files with 88 additions and 0 deletions

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@ -652,3 +652,7 @@ av_cold void ff_texturedsp_init(TextureDSPContext *c)
c->rgtc2u_block = rgtc2u_block;
c->dxn3dc_block = dxn3dc_block;
}
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_decompress_thread
#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c)
#include "texturedsp_template.c"

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@ -39,6 +39,8 @@
#include <stddef.h>
#include <stdint.h>
#include "avcodec.h"
#define TEXTURE_BLOCK_W 4
#define TEXTURE_BLOCK_H 4
@ -60,7 +62,28 @@ typedef struct TextureDSPContext {
int (*dxn3dc_block) (uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} TextureDSPContext;
typedef struct TextureDSPThreadContext {
union {
const uint8_t *in; // Input frame data
uint8_t *out; // Output frame data
} frame_data;
ptrdiff_t stride; // Frame linesize
union {
const uint8_t *in; // Compressed texture for decompression
uint8_t *out; // Compressed texture of compression
} tex_data;
int tex_ratio; // Number of compressed bytes in a texture block
int raw_ratio; // Number bytes in a line of a raw block
int slice_count; // Number of slices for threaded operations
/* Pointer to the selected compress or decompress function. */
int (*tex_funct)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block);
} TextureDSPThreadContext;
void ff_texturedsp_init(TextureDSPContext *c);
void ff_texturedspenc_init(TextureDSPContext *c);
int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
int ff_texturedsp_compress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
#endif /* AVCODEC_TEXTUREDSP_H */

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@ -0,0 +1,57 @@
/*
* Texture block compression and decompression
* Copyright (C) 2015 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This file is part of FFmpeg.
*
* FFmpeg is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* FFmpeg is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with FFmpeg; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
*/
int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
int slice, int thread_nb)
{
TextureDSPThreadContext *ctx = arg;
uint8_t *d = ctx->tex_data.out;
int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
int x, y;
int start_slice, end_slice;
int base_blocks_per_slice = h_block / ctx->slice_count;
int remainder_blocks = h_block % ctx->slice_count;
/* When the frame height (in blocks) doesn't divide evenly between the
* number of slices, spread the remaining blocks evenly between the first
* operations */
start_slice = slice * base_blocks_per_slice;
/* Add any extra blocks (one per slice) that have been added before this slice */
start_slice += FFMIN(slice, remainder_blocks);
end_slice = start_slice + base_blocks_per_slice;
/* Add an extra block if there are still remainder blocks to be accounted for */
if (slice < remainder_blocks)
end_slice++;
for (y = start_slice; y < end_slice; y++) {
uint8_t *p = ctx->frame_data.out + y * ctx->stride * TEXTURE_BLOCK_H;
int off = y * w_block;
for (x = 0; x < w_block; x++) {
ctx->TEXTUREDSP_TEX_FUNC(p + x * ctx->raw_ratio, ctx->stride,
d + (off + x) * ctx->tex_ratio);
}
}
return 0;
}

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@ -670,3 +670,7 @@ av_cold void ff_texturedspenc_init(TextureDSPContext *c)
c->dxt5ys_block = dxt5ys_block;
c->rgtc1u_alpha_block = rgtc1u_alpha_block;
}
#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
#include "texturedsp_template.c"