vf_tile: fix typos/grammar in comments

Signed-off-by: Bobby Bingham <uhmmmm@gmail.com>
This commit is contained in:
Bobby Bingham 2012-10-06 11:32:42 -05:00
parent 293e5423c6
commit 51211d351c
1 changed files with 13 additions and 13 deletions

View File

@ -1,25 +1,25 @@
/*
* filter to tile a serie of image in a single, bigger, image
* filter to tile a series of images in a single, bigger, image
*
* The parameters are:
*
* xtile: number of tile on the x axis (5)
* ytile: number of tile on the y axis (5)
* xytile: when write the image, it can be different then xtile * ytile
* (for example you can write 8 * 7 tile, writing the file every
* 50 frame, to have one image every 2 seconds @ 25 fps ).
* start: pixel at the start (x/y), default 2
* delta: pixel between 2 tile, (x/y), default 4
* xtile: number of tiles on the x axis (5)
* ytile: number of tiles on the y axis (5)
* xytile: when writing the image, it can be different than xtile * ytile
* (for example you can write 8 * 7 tiles, writing the file every
* 50 frames, to have one image every 2 seconds @ 25 fps ).
* start: pixels at the start (x/y), default 2
* delta: pixels between 2 tiles, (x/y), default 4
*
* For example a valid command line is:
* ... -vf tile=10:5:-1:4:8 ...
* that make images of 10 * 5 tiles, with 4 pixel at the beginning and
* 8 pixel between tiles.
* that makes images of 10 * 5 tiles, with 4 pixels at the beginning and
* 8 pixels between tiles.
*
* The default command is:
* ... -vf tile=5:5:25:2:4
*
* If you omit a parameter or put a value less then 0, the default is used.
* If you omit a parameter or put a value less than 0, the default is used.
* ... -vf tile=10:5::-1:10
*
* You can also stop when you're ok
@ -28,7 +28,7 @@
*
* Probably is good to put the scale filter before the tile :-)
*
* copyright (c) 2003 Daniele Forghieri ( guru@digitalfantasy.it )
* Copyright (c) 2003 Daniele Forghieri ( guru@digitalfantasy.it )
*
* This file is part of MPlayer.
*
@ -250,7 +250,7 @@ static int parse_int(char **s, int *rt, int def_val)
}
if (**s == ':') {
/* Point to next character (problably a digit) */
/* Point to next character (probably a digit) */
++(*s);
}
else if (**s != '\0') {