ffplay: remove unused viddec_width/viddec_height

Reviewed-by: Josh de Kock <josh@itanimul.li>
Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2016-10-01 18:13:55 +02:00
parent d14b240ecf
commit 4fdcd2f188

View File

@ -230,9 +230,6 @@ typedef struct VideoState {
Decoder viddec;
Decoder subdec;
int viddec_width;
int viddec_height;
int audio_stream;
int av_sync_type;
@ -1780,9 +1777,6 @@ static int get_video_frame(VideoState *is, AVFrame *frame)
frame->sample_aspect_ratio = av_guess_sample_aspect_ratio(is->ic, is->video_st, frame);
is->viddec_width = frame->width;
is->viddec_height = frame->height;
if (framedrop>0 || (framedrop && get_master_sync_type(is) != AV_SYNC_VIDEO_MASTER)) {
if (frame->pts != AV_NOPTS_VALUE) {
double diff = dpts - get_master_clock(is);
@ -2687,9 +2681,6 @@ static int stream_component_open(VideoState *is, int stream_index)
is->video_stream = stream_index;
is->video_st = ic->streams[stream_index];
is->viddec_width = avctx->width;
is->viddec_height = avctx->height;
decoder_init(&is->viddec, avctx, &is->videoq, is->continue_read_thread);
if ((ret = decoder_start(&is->viddec, video_thread, is)) < 0)
goto out;