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avutil/hwcontext_d3d12va: fix indentation in d3d12va_transfer_data()
Removes -Wmisleading-indentation warnings. Signed-off-by: James Almer <jamrial@gmail.com>
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@ -401,35 +401,35 @@ static int d3d12va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst,
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linesizes[i] = FFALIGN(frame->width * (frames_hwctx->format == DXGI_FORMAT_P010 ? 2 : 1),
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D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
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.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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.PlacedFootprint = {
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.Offset = 0,
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.Footprint = {
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.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
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DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
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.Width = ctx->width,
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.Height = ctx->height,
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.Depth = 1,
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.RowPitch = linesizes[0],
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},
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staging_y_location = (D3D12_TEXTURE_COPY_LOCATION) {
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.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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.PlacedFootprint = {
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.Offset = 0,
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.Footprint = {
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.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
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DXGI_FORMAT_R16_UNORM : DXGI_FORMAT_R8_UNORM,
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.Width = ctx->width,
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.Height = ctx->height,
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.Depth = 1,
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.RowPitch = linesizes[0],
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},
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};
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},
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};
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staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
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.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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.PlacedFootprint = {
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.Offset = s->luma_component_size,
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.Footprint = {
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.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
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DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
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.Width = ctx->width >> 1,
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.Height = ctx->height >> 1,
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.Depth = 1,
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.RowPitch = linesizes[0],
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},
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staging_uv_location = (D3D12_TEXTURE_COPY_LOCATION) {
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.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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.PlacedFootprint = {
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.Offset = s->luma_component_size,
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.Footprint = {
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.Format = frames_hwctx->format == DXGI_FORMAT_P010 ?
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DXGI_FORMAT_R16G16_UNORM : DXGI_FORMAT_R8G8_UNORM,
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.Width = ctx->width >> 1,
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.Height = ctx->height >> 1,
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.Depth = 1,
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.RowPitch = linesizes[0],
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},
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};
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},
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};
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DX_CHECK(ID3D12CommandAllocator_Reset(s->command_allocator));
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