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sbrdsp: Unroll and use integer operations
This patch can be controversial, by assuming floats are IEEE-754 and particular behaviour of the FPU will get in the way. Timing on Arrandale and Win32 (thus, x87 FPU is used in the reference). sbr_qmf_pre_shuffle_c: 115 to 76 sbr_neg_odd_64_c: 84 to 55 sbr_qmf_post_shuffle_c: 112 to 83 Signed-off-by: Diego Biurrun <diego@biurrun.de>
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@ -22,6 +22,7 @@
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#include "config.h"
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#include "libavutil/attributes.h"
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#include "libavutil/intfloat.h"
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#include "sbrdsp.h"
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static void sbr_sum64x5_c(float *z)
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@ -51,37 +52,51 @@ static float sbr_sum_square_c(float (*x)[2], int n)
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static void sbr_neg_odd_64_c(float *x)
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{
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union av_intfloat32 *xi = (union av_intfloat32*) x;
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int i;
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for (i = 1; i < 64; i += 2)
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x[i] = -x[i];
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for (i = 1; i < 64; i += 4) {
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xi[i + 0].i ^= 1U << 31;
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xi[i + 2].i ^= 1U << 31;
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}
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}
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static void sbr_qmf_pre_shuffle_c(float *z)
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{
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union av_intfloat32 *zi = (union av_intfloat32*) z;
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int k;
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z[64] = z[0];
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z[65] = z[1];
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for (k = 1; k < 32; k++) {
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z[64+2*k ] = -z[64 - k];
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z[64+2*k+1] = z[ k + 1];
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zi[64].i = zi[0].i;
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zi[65].i = zi[1].i;
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for (k = 1; k < 31; k += 2) {
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zi[64 + 2 * k + 0].i = zi[64 - k].i ^ (1U << 31);
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zi[64 + 2 * k + 1].i = zi[ k + 1].i;
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zi[64 + 2 * k + 2].i = zi[63 - k].i ^ (1U << 31);
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zi[64 + 2 * k + 3].i = zi[ k + 2].i;
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}
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zi[64 + 2 * 31 + 0].i = zi[64 - 31].i ^ (1U << 31);
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zi[64 + 2 * 31 + 1].i = zi[31 + 1].i;
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}
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static void sbr_qmf_post_shuffle_c(float W[32][2], const float *z)
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{
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const union av_intfloat32 *zi = (const union av_intfloat32*) z;
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union av_intfloat32 *Wi = (union av_intfloat32*) W;
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int k;
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for (k = 0; k < 32; k++) {
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W[k][0] = -z[63-k];
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W[k][1] = z[k];
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for (k = 0; k < 32; k += 2) {
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Wi[2 * k + 0].i = zi[63 - k].i ^ (1U << 31);
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Wi[2 * k + 1].i = zi[ k + 0].i;
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Wi[2 * k + 2].i = zi[62 - k].i ^ (1U << 31);
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Wi[2 * k + 3].i = zi[ k + 1].i;
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}
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}
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static void sbr_qmf_deint_neg_c(float *v, const float *src)
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{
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const union av_intfloat32 *si = (const union av_intfloat32*)src;
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union av_intfloat32 *vi = (union av_intfloat32*)v;
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int i;
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for (i = 0; i < 32; i++) {
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v[ i] = src[63 - 2*i ];
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v[63 - i] = -src[63 - 2*i - 1];
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vi[ i].i = si[63 - 2 * i ].i;
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vi[63 - i].i = si[63 - 2 * i - 1].i ^ (1U << 31);
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}
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}
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