mirror of https://git.ffmpeg.org/ffmpeg.git
avcodec/executor: remove unused ready callback
Due to the nature of multithreading, using a "ready check" mechanism may introduce a deadlock. For example: Suppose all tasks have been submitted to the executor, and the last thread checks the entire list and finds no ready tasks. It then goes to sleep, waiting for a new task. However, for some multithreading-related reason, a task becomes ready after the check. Since no other thread is aware of this and no new tasks are being added to the executor, a deadlock occurs. In VVC, this function is unnecessary because we use a scoreboard. All tasks submitted to the executor are ready tasks.
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@ -79,10 +79,8 @@ static void add_task(FFTask **prev, FFTask *t)
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static int run_one_task(FFExecutor *e, void *lc)
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{
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FFTaskCallbacks *cb = &e->cb;
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FFTask **prev;
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FFTask **prev = &e->tasks;
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for (prev = &e->tasks; *prev && !cb->ready(*prev, cb->user_data); prev = &(*prev)->next)
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/* nothing */;
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if (*prev) {
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FFTask *t = remove_task(prev, *prev);
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if (e->thread_count > 0)
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@ -143,7 +141,7 @@ FFExecutor* ff_executor_alloc(const FFTaskCallbacks *cb, int thread_count)
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{
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FFExecutor *e;
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int has_lock = 0, has_cond = 0;
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if (!cb || !cb->user_data || !cb->ready || !cb->run || !cb->priority_higher)
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if (!cb || !cb->user_data || !cb->run || !cb->priority_higher)
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return NULL;
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e = av_mallocz(sizeof(*e));
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@ -42,9 +42,6 @@ typedef struct FFTaskCallbacks {
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// return 1 if a's priority > b's priority
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int (*priority_higher)(const FFTask *a, const FFTask *b);
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// task is ready for run
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int (*ready)(const FFTask *t, void *user_data);
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// run the task
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int (*run)(FFTask *t, void *local_context, void *user_data);
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} FFTaskCallbacks;
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@ -372,13 +372,6 @@ static int task_is_stage_ready(VVCTask *t, int add)
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return task_has_target_score(t, stage, score);
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}
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static int task_ready(const FFTask *_t, void *user_data)
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{
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VVCTask *t = (VVCTask*)_t;
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return task_is_stage_ready(t, 0);
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}
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#define CHECK(a, b) \
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do { \
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if ((a) != (b)) \
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@ -689,7 +682,6 @@ FFExecutor* ff_vvc_executor_alloc(VVCContext *s, const int thread_count)
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s,
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sizeof(VVCLocalContext),
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task_priority_higher,
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task_ready,
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task_run,
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};
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return ff_executor_alloc(&callbacks, thread_count);
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