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yv12toyuy2 in MMX
cleanup Originally committed as revision 2703 to svn://svn.mplayerhq.hu/mplayer/trunk/postproc
This commit is contained in:
parent
d9d58d172e
commit
4060205ba7
@ -2,6 +2,7 @@
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*
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* rgb2rgb.c, Software RGB to RGB convertor
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* Written by Nick Kurshev.
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* palette stuff & yuv stuff by Michael
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*/
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#include <inttypes.h>
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#include "../config.h"
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@ -185,25 +186,25 @@ void rgb15to16(const uint8_t *src,uint8_t *dst,uint32_t src_size)
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/**
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* Pallete is assumed to contain bgr32
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*/
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void palette8torgb32(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb32(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint32_t *)dst)[i] = ((uint32_t *)palette)[ src[i] ];
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}
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/**
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* Pallete is assumed to contain bgr32
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*/
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void palette8torgb24(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb24(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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/*
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writes 1 byte o much and might cause alignment issues on some architectures?
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint32_t *)(&dst[i*3])) = ((uint32_t *)palette)[ src[i] ];
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*/
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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{
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//FIXME slow?
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dst[0]= palette[ src[i]*4+0 ];
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@ -213,10 +214,10 @@ void palette8torgb24(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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}
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}
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void rgb32to16(uint8_t *src, uint8_t *dst, int src_size)
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void rgb32to16(uint8_t *src, uint8_t *dst, int num_pixels)
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{
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int i;
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for(i=0; i<src_size; i+=4)
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for(i=0; i<num_pixels; i+=4)
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{
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const int b= src[i+0];
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const int g= src[i+1];
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@ -226,10 +227,10 @@ void rgb32to16(uint8_t *src, uint8_t *dst, int src_size)
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}
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}
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void rgb32to15(uint8_t *src, uint8_t *dst, int src_size)
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void rgb32to15(uint8_t *src, uint8_t *dst, int num_pixels)
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{
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int i;
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for(i=0; i<src_size; i+=4)
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for(i=0; i<num_pixels; i+=4)
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{
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const int b= src[i+0];
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const int g= src[i+1];
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@ -243,42 +244,82 @@ void rgb32to15(uint8_t *src, uint8_t *dst, int src_size)
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/**
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* Palette is assumed to contain bgr16, see rgb32to16 to convert the palette
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*/
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void palette8torgb16(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb16(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint16_t *)dst)[i] = ((uint16_t *)palette)[ src[i] ];
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}
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/**
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* Pallete is assumed to contain bgr15, see rgb32to15 to convert the palette
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*/
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void palette8torgb15(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb15(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint16_t *)dst)[i] = ((uint16_t *)palette)[ src[i] ];
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}
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int src_size)
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/**
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*
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* num_pixels must be a multiple of 16 for the MMX version
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*/
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int num_pixels)
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{
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#ifdef HAVE_MMX
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asm volatile(
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"xorl %%eax, %%eax \n\t"
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"1: \n\t"
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PREFETCH" 32(%1, %%eax, 2) \n\t"
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PREFETCH" 32(%2, %%eax) \n\t"
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PREFETCH" 32(%3, %%eax) \n\t"
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"movq (%2, %%eax), %%mm0 \n\t" // U(0)
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"movq %%mm0, %%mm2 \n\t" // U(0)
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"movq (%3, %%eax), %%mm1 \n\t" // V(0)
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"punpcklbw %%mm1, %%mm0 \n\t" // UVUV UVUV(0)
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"punpckhbw %%mm1, %%mm2 \n\t" // UVUV UVUV(8)
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"movq (%1, %%eax,2), %%mm3 \n\t" // Y(0)
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"movq 8(%1, %%eax,2), %%mm5 \n\t" // Y(8)
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"movq %%mm3, %%mm4 \n\t" // Y(0)
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"movq %%mm5, %%mm6 \n\t" // Y(8)
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"punpcklbw %%mm0, %%mm3 \n\t" // YUYV YUYV(0)
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"punpckhbw %%mm0, %%mm4 \n\t" // YUYV YUYV(4)
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"punpcklbw %%mm2, %%mm5 \n\t" // YUYV YUYV(8)
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"punpckhbw %%mm2, %%mm6 \n\t" // YUYV YUYV(12)
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MOVNTQ" %%mm3, (%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm4, 8(%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm5, 16(%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm6, 24(%0, %%eax, 4) \n\t"
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"addl $8, %%eax \n\t"
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"cmpl %4, %%eax \n\t"
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" jb 1b \n\t"
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EMMS" \n\t"
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SFENCE
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::"r"(dst), "r"(ysrc), "r"(usrc), "r"(vsrc), "r" (num_pixels>>1)
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: "memory", "%eax"
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);
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#else
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int i;
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src_size>>=1;
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for(i=0; i<src_size; i++)
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num_pixels>>=1;
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for(i=0; i<num_pixels; i++)
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{
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dst[4*i+0] = ysrc[2*i+0];
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dst[4*i+1] = usrc[i];
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dst[4*i+2] = ysrc[2*i+1];
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dst[4*i+3] = vsrc[i];
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}
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#endif
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}
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int src_size)
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int num_pixels)
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{
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int i;
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src_size>>=1;
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for(i=0; i<src_size; i++)
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num_pixels>>=1;
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for(i=0; i<num_pixels; i++)
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{
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ydst[2*i+0] = src[4*i+0];
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udst[i] = src[4*i+1];
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@ -11,15 +11,15 @@ extern void rgb24to32(const uint8_t *src,uint8_t *dst,uint32_t src_size);
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extern void rgb32to24(const uint8_t *src,uint8_t *dst,uint32_t src_size);
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extern void rgb15to16(const uint8_t *src,uint8_t *dst,uint32_t src_size);
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void rgb32to16(uint8_t *src, uint8_t *dst, int src_size);
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void rgb32to15(uint8_t *src, uint8_t *dst, int src_size);
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void palette8torgb32(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette);
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void palette8torgb16(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette);
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void palette8torgb15(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette);
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void palette8torgb24(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette);
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void rgb32to16(uint8_t *src, uint8_t *dst, int num_pixels);
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void rgb32to15(uint8_t *src, uint8_t *dst, int num_pixels);
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void palette8torgb32(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette);
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void palette8torgb16(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette);
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void palette8torgb15(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette);
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void palette8torgb24(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette);
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int src_size);
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int src_size);
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int num_pixels);
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int num_pixels);
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#endif
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@ -2,6 +2,7 @@
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*
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* rgb2rgb.c, Software RGB to RGB convertor
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* Written by Nick Kurshev.
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* palette stuff & yuv stuff by Michael
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*/
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#include <inttypes.h>
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#include "../config.h"
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@ -185,25 +186,25 @@ void rgb15to16(const uint8_t *src,uint8_t *dst,uint32_t src_size)
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/**
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* Pallete is assumed to contain bgr32
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*/
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void palette8torgb32(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb32(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint32_t *)dst)[i] = ((uint32_t *)palette)[ src[i] ];
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}
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/**
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* Pallete is assumed to contain bgr32
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*/
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void palette8torgb24(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb24(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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/*
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writes 1 byte o much and might cause alignment issues on some architectures?
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint32_t *)(&dst[i*3])) = ((uint32_t *)palette)[ src[i] ];
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*/
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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{
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//FIXME slow?
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dst[0]= palette[ src[i]*4+0 ];
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@ -213,10 +214,10 @@ void palette8torgb24(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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}
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}
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void rgb32to16(uint8_t *src, uint8_t *dst, int src_size)
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void rgb32to16(uint8_t *src, uint8_t *dst, int num_pixels)
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{
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int i;
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for(i=0; i<src_size; i+=4)
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for(i=0; i<num_pixels; i+=4)
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{
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const int b= src[i+0];
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const int g= src[i+1];
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@ -226,10 +227,10 @@ void rgb32to16(uint8_t *src, uint8_t *dst, int src_size)
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}
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}
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void rgb32to15(uint8_t *src, uint8_t *dst, int src_size)
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void rgb32to15(uint8_t *src, uint8_t *dst, int num_pixels)
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{
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int i;
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for(i=0; i<src_size; i+=4)
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for(i=0; i<num_pixels; i+=4)
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{
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const int b= src[i+0];
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const int g= src[i+1];
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@ -243,42 +244,82 @@ void rgb32to15(uint8_t *src, uint8_t *dst, int src_size)
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/**
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* Palette is assumed to contain bgr16, see rgb32to16 to convert the palette
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*/
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void palette8torgb16(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb16(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint16_t *)dst)[i] = ((uint16_t *)palette)[ src[i] ];
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}
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/**
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* Pallete is assumed to contain bgr15, see rgb32to15 to convert the palette
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*/
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void palette8torgb15(uint8_t *src, uint8_t *dst, int src_size, uint8_t *palette)
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void palette8torgb15(uint8_t *src, uint8_t *dst, int num_pixels, uint8_t *palette)
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{
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int i;
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for(i=0; i<src_size; i++)
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for(i=0; i<num_pixels; i++)
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((uint16_t *)dst)[i] = ((uint16_t *)palette)[ src[i] ];
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}
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int src_size)
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/**
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*
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* num_pixels must be a multiple of 16 for the MMX version
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*/
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void yv12toyuy2(uint8_t *ysrc, uint8_t *usrc, uint8_t *vsrc, uint8_t *dst, int num_pixels)
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{
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#ifdef HAVE_MMX
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asm volatile(
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"xorl %%eax, %%eax \n\t"
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"1: \n\t"
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PREFETCH" 32(%1, %%eax, 2) \n\t"
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PREFETCH" 32(%2, %%eax) \n\t"
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PREFETCH" 32(%3, %%eax) \n\t"
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"movq (%2, %%eax), %%mm0 \n\t" // U(0)
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"movq %%mm0, %%mm2 \n\t" // U(0)
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"movq (%3, %%eax), %%mm1 \n\t" // V(0)
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"punpcklbw %%mm1, %%mm0 \n\t" // UVUV UVUV(0)
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"punpckhbw %%mm1, %%mm2 \n\t" // UVUV UVUV(8)
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"movq (%1, %%eax,2), %%mm3 \n\t" // Y(0)
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"movq 8(%1, %%eax,2), %%mm5 \n\t" // Y(8)
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"movq %%mm3, %%mm4 \n\t" // Y(0)
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"movq %%mm5, %%mm6 \n\t" // Y(8)
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"punpcklbw %%mm0, %%mm3 \n\t" // YUYV YUYV(0)
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"punpckhbw %%mm0, %%mm4 \n\t" // YUYV YUYV(4)
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"punpcklbw %%mm2, %%mm5 \n\t" // YUYV YUYV(8)
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"punpckhbw %%mm2, %%mm6 \n\t" // YUYV YUYV(12)
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MOVNTQ" %%mm3, (%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm4, 8(%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm5, 16(%0, %%eax, 4) \n\t"
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MOVNTQ" %%mm6, 24(%0, %%eax, 4) \n\t"
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"addl $8, %%eax \n\t"
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"cmpl %4, %%eax \n\t"
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" jb 1b \n\t"
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EMMS" \n\t"
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SFENCE
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::"r"(dst), "r"(ysrc), "r"(usrc), "r"(vsrc), "r" (num_pixels>>1)
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: "memory", "%eax"
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);
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#else
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int i;
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src_size>>=1;
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for(i=0; i<src_size; i++)
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num_pixels>>=1;
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for(i=0; i<num_pixels; i++)
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{
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dst[4*i+0] = ysrc[2*i+0];
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dst[4*i+1] = usrc[i];
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dst[4*i+2] = ysrc[2*i+1];
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dst[4*i+3] = vsrc[i];
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}
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#endif
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}
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int src_size)
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void yuy2toyv12(uint8_t *src, uint8_t *ydst, uint8_t *udst, uint8_t *vdst, int num_pixels)
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{
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int i;
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src_size>>=1;
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for(i=0; i<src_size; i++)
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num_pixels>>=1;
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for(i=0; i<num_pixels; i++)
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{
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ydst[2*i+0] = src[4*i+0];
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udst[i] = src[4*i+1];
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