avfilter/vf_bm3d: fix possible infinite loop

This commit is contained in:
Paul B Mahol 2019-10-13 18:16:19 +02:00
parent 0749082eb9
commit 365083556e

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@ -748,7 +748,7 @@ static int filter_frame(AVFilterContext *ctx, AVFrame **out, AVFrame *in, AVFram
av_frame_copy_props(*out, in);
for (p = 0; p < s->nb_planes; p++) {
const int nb_jobs = FFMIN(s->nb_threads, s->planeheight[p] / s->block_step);
const int nb_jobs = FFMIN(s->nb_threads, s->planeheight[p] / s->block_size);
ThreadData td;
if (!((1 << p) & s->planes) || ctx->is_disabled) {