build: replace use of HAVE_SDL2 with existing CONFIG_SDL2

There is no need for duplication.
This commit is contained in:
Clément Bœsch 2017-08-30 13:46:38 +02:00 committed by Clément Bœsch
parent b802971d6d
commit 353c2e384c
2 changed files with 11 additions and 12 deletions

1
configure vendored
View File

@ -2068,7 +2068,6 @@ HAVE_LIST="
MMAL_PARAMETER_VIDEO_MAX_NUM_CALLBACKS
perl
pod2man
sdl2
section_data_rel_ro
sndio
texi2html

View File

@ -46,7 +46,7 @@
#include <GL/glx.h>
#endif
#if HAVE_SDL2
#if CONFIG_SDL2
#include <SDL.h>
#endif
@ -174,7 +174,7 @@ static const GLushort g_index[6] =
typedef struct OpenGLContext {
AVClass *class; ///< class for private options
#if HAVE_SDL2
#if CONFIG_SDL2
SDL_Window *window;
SDL_GLContext glcontext;
#endif
@ -343,7 +343,7 @@ static int opengl_control_message(AVFormatContext *h, int type, void *data, size
return AVERROR(ENOSYS);
}
#if HAVE_SDL2
#if CONFIG_SDL2
static int opengl_sdl_process_events(AVFormatContext *h)
{
OpenGLContext *opengl = h->priv_data;
@ -448,14 +448,14 @@ static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
#undef LOAD_OPENGL_FUN
}
#endif /* HAVE_SDL2 */
#endif /* CONFIG_SDL2 */
#if defined(__APPLE__)
static int av_cold opengl_load_procedures(OpenGLContext *opengl)
{
FFOpenGLFunctions *procs = &opengl->glprocs;
#if HAVE_SDL2
#if CONFIG_SDL2
if (!opengl->no_window)
return opengl_sdl_load_procedures(opengl);
#endif
@ -505,7 +505,7 @@ static int av_cold opengl_load_procedures(OpenGLContext *opengl)
return AVERROR(ENOSYS); \
}
#if HAVE_SDL2
#if CONFIG_SDL2
if (!opengl->no_window)
return opengl_sdl_load_procedures(opengl);
#endif
@ -931,7 +931,7 @@ static int opengl_create_window(AVFormatContext *h)
int ret;
if (!opengl->no_window) {
#if HAVE_SDL2
#if CONFIG_SDL2
if ((ret = opengl_sdl_create_window(h)) < 0) {
av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
return ret;
@ -963,7 +963,7 @@ static int opengl_release_window(AVFormatContext *h)
int ret;
OpenGLContext *opengl = h->priv_data;
if (!opengl->no_window) {
#if HAVE_SDL2
#if CONFIG_SDL2
SDL_GL_DeleteContext(opengl->glcontext);
SDL_DestroyWindow(opengl->window);
SDL_Quit();
@ -1099,7 +1099,7 @@ static av_cold int opengl_write_header(AVFormatContext *h)
glClear(GL_COLOR_BUFFER_BIT);
#if HAVE_SDL2
#if CONFIG_SDL2
if (!opengl->no_window)
SDL_GL_SwapWindow(opengl->window);
#endif
@ -1194,7 +1194,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
int ret;
#if HAVE_SDL2
#if CONFIG_SDL2
if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
goto fail;
#endif
@ -1235,7 +1235,7 @@ static int opengl_draw(AVFormatContext *h, void *input, int repaint, int is_pkt)
ret = AVERROR_EXTERNAL;
OPENGL_ERROR_CHECK(opengl);
#if HAVE_SDL2
#if CONFIG_SDL2
if (!opengl->no_window)
SDL_GL_SwapWindow(opengl->window);
#endif