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move mix level tables from parser to decoder. have parser read bitstream value instead of using an index to a table in the decoder.
Originally committed as revision 13696 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -33,18 +33,6 @@ static const uint8_t eac3_blocks[4] = {
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1, 2, 3, 6
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};
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/**
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* Table for center mix levels
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* reference: Section 5.4.2.4 cmixlev
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*/
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static const uint8_t center_levels[4] = { 4, 5, 6, 5 };
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/**
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* Table for surround mix levels
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* reference: Section 5.4.2.5 surmixlev
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*/
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static const uint8_t surround_levels[4] = { 4, 6, 7, 6 };
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int ff_ac3_parse_header(GetBitContext *gbc, AC3HeaderInfo *hdr)
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{
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@ -64,8 +52,8 @@ int ff_ac3_parse_header(GetBitContext *gbc, AC3HeaderInfo *hdr)
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hdr->num_blocks = 6;
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/* set default mix levels */
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hdr->center_mix_level = 3; // -4.5dB
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hdr->surround_mix_level = 4; // -6.0dB
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hdr->center_mix_level = 1; // -4.5dB
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hdr->surround_mix_level = 1; // -6.0dB
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if(hdr->bitstream_id <= 10) {
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/* Normal AC-3 */
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@ -87,9 +75,9 @@ int ff_ac3_parse_header(GetBitContext *gbc, AC3HeaderInfo *hdr)
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skip_bits(gbc, 2); // skip dsurmod
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} else {
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if((hdr->channel_mode & 1) && hdr->channel_mode != AC3_CHMODE_MONO)
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hdr->center_mix_level = center_levels[get_bits(gbc, 2)];
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hdr->center_mix_level = get_bits(gbc, 2);
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if(hdr->channel_mode & 4)
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hdr->surround_mix_level = surround_levels[get_bits(gbc, 2)];
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hdr->surround_mix_level = get_bits(gbc, 2);
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}
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hdr->lfe_on = get_bits1(gbc);
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@ -94,6 +94,18 @@ static const float gain_levels[9] = {
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LEVEL_MINUS_9DB
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};
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/**
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* Table for center mix levels
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* reference: Section 5.4.2.4 cmixlev
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*/
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static const uint8_t center_levels[4] = { 4, 5, 6, 5 };
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/**
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* Table for surround mix levels
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* reference: Section 5.4.2.5 surmixlev
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*/
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static const uint8_t surround_levels[4] = { 4, 6, 7, 6 };
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/**
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* Table for default stereo downmixing coefficients
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* reference: Section 7.8.2 Downmixing Into Two Channels
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@ -383,8 +395,8 @@ static int ac3_parse_header(AC3DecodeContext *s)
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static void set_downmix_coeffs(AC3DecodeContext *s)
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{
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int i;
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float cmix = gain_levels[s->center_mix_level];
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float smix = gain_levels[s->surround_mix_level];
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float cmix = gain_levels[center_levels[s->center_mix_level]];
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float smix = gain_levels[surround_levels[s->surround_mix_level]];
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for(i=0; i<s->fbw_channels; i++) {
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s->downmix_coeffs[i][0] = gain_levels[ac3_default_coeffs[s->channel_mode][i][0]];
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