avfilter/vf_tile: add init_padding option

Signed-off-by: Paul B Mahol <onemda@gmail.com>
This commit is contained in:
Paul B Mahol 2017-11-17 21:33:37 +01:00
parent e01d2c00ae
commit 2cfc8b172c
2 changed files with 16 additions and 1 deletions

View File

@ -14637,6 +14637,11 @@ is "black".
@item overlap
Set the number of frames to overlap when tiling several successive frames together.
The value must be between @code{0} and @var{nb_frames - 1}.
@item init_padding
Set the number of frames to initially be empty before displaying first output frame.
This controls how soon will one get first output frame.
The value must be between @code{0} and @var{nb_frames - 1}.
@end table
@subsection Examples

View File

@ -38,6 +38,7 @@ typedef struct TileContext {
unsigned margin;
unsigned padding;
unsigned overlap;
unsigned init_padding;
unsigned current;
unsigned nb_frames;
FFDrawContext draw;
@ -62,6 +63,8 @@ static const AVOption tile_options[] = {
{ "color", "set the color of the unused area", OFFSET(rgba_color), AV_OPT_TYPE_COLOR, {.str = "black"}, .flags = FLAGS },
{ "overlap", "set how many frames to overlap for each render", OFFSET(overlap),
AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, FLAGS },
{ "init_padding", " set how many frames to initially pad", OFFSET(init_padding),
AV_OPT_TYPE_INT, {.i64 = 0}, 0, INT_MAX, FLAGS },
{ NULL }
};
@ -99,6 +102,12 @@ static av_cold int init(AVFilterContext *ctx)
tile->overlap = tile->nb_frames - 1;
}
if (tile->init_padding >= tile->nb_frames) {
av_log(ctx, AV_LOG_WARNING, "init_padding must be less than %d\n", tile->nb_frames);
} else {
tile->current = tile->init_padding;
}
return 0;
}
@ -201,11 +210,12 @@ static int filter_frame(AVFilterLink *inlink, AVFrame *picref)
tile->out_ref->height = outlink->h;
/* fill surface once for margin/padding */
if (tile->margin || tile->padding)
if (tile->margin || tile->padding || tile->init_padding)
ff_fill_rectangle(&tile->draw, &tile->blank,
tile->out_ref->data,
tile->out_ref->linesize,
0, 0, outlink->w, outlink->h);
tile->init_padding = 0;
}
if (tile->prev_out_ref) {