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avcodec/dds: add support for 4bpp format
Signed-off-by: Paul B Mahol <onemda@gmail.com>
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@ -102,6 +102,7 @@ typedef struct DDSContext {
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int compressed;
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int compressed;
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int paletted;
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int paletted;
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int bpp;
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enum DDSPostProc postproc;
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enum DDSPostProc postproc;
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const uint8_t *tex_data; // Compressed texture
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const uint8_t *tex_data; // Compressed texture
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@ -148,7 +149,7 @@ static int parse_pixel_format(AVCodecContext *avctx)
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ctx->paletted = 0;
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ctx->paletted = 0;
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}
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}
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bpp = bytestream2_get_le32(gbc); // rgbbitcount
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bpp = ctx->bpp = bytestream2_get_le32(gbc); // rgbbitcount
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r = bytestream2_get_le32(gbc); // rbitmask
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r = bytestream2_get_le32(gbc); // rbitmask
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g = bytestream2_get_le32(gbc); // gbitmask
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g = bytestream2_get_le32(gbc); // gbitmask
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b = bytestream2_get_le32(gbc); // bbitmask
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b = bytestream2_get_le32(gbc); // bbitmask
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@ -354,8 +355,11 @@ static int parse_pixel_format(AVCodecContext *avctx)
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return AVERROR_INVALIDDATA;
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return AVERROR_INVALIDDATA;
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}
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}
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} else {
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} else {
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/* 4 bpp */
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if (bpp == 4 && r == 0 && g == 0 && b == 0 && a == 0)
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avctx->pix_fmt = AV_PIX_FMT_PAL8;
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/* 8 bpp */
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/* 8 bpp */
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if (bpp == 8 && r == 0xff && g == 0 && b == 0 && a == 0)
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else if (bpp == 8 && r == 0xff && g == 0 && b == 0 && a == 0)
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avctx->pix_fmt = AV_PIX_FMT_GRAY8;
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avctx->pix_fmt = AV_PIX_FMT_GRAY8;
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else if (bpp == 8 && r == 0 && g == 0 && b == 0 && a == 0xff)
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else if (bpp == 8 && r == 0 && g == 0 && b == 0 && a == 0xff)
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avctx->pix_fmt = AV_PIX_FMT_GRAY8;
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avctx->pix_fmt = AV_PIX_FMT_GRAY8;
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@ -676,6 +680,36 @@ static int dds_decode(AVCodecContext *avctx, void *data,
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/* Use the decompress function on the texture, one block per thread. */
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/* Use the decompress function on the texture, one block per thread. */
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ctx->tex_data = gbc->buffer;
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ctx->tex_data = gbc->buffer;
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
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avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
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} else if (!ctx->paletted && ctx->bpp == 4) {
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uint8_t *dst = frame->data[0];
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int x, y, i;
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/* Use the first 64 bytes as palette, then copy the rest. */
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bytestream2_get_buffer(gbc, frame->data[1], 16 * 4);
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for (i = 0; i < 16; i++) {
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AV_WN32(frame->data[1] + i*4,
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(frame->data[1][2+i*4]<<0)+
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(frame->data[1][1+i*4]<<8)+
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(frame->data[1][0+i*4]<<16)+
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(frame->data[1][3+i*4]<<24)
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);
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}
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frame->palette_has_changed = 1;
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if (bytestream2_get_bytes_left(gbc) < frame->height * frame->width / 2) {
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av_log(avctx, AV_LOG_ERROR, "Buffer is too small (%d < %d).\n",
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bytestream2_get_bytes_left(gbc), frame->height * frame->width / 2);
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return AVERROR_INVALIDDATA;
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}
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for (y = 0; y < frame->height; y++) {
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for (x = 0; x < frame->width; x += 2) {
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uint8_t val = bytestream2_get_byte(gbc);
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dst[x ] = val & 0xF;
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dst[x + 1] = val >> 4;
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}
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dst += frame->linesize[0];
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}
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} else {
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} else {
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int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
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int linesize = av_image_get_linesize(avctx->pix_fmt, frame->width, 0);
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