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avfilter/vf_v360: add facebook's format
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@ -18024,6 +18024,9 @@ No padding.
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Default value is @b{@samp{0}}.
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@end table
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@item fb
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Facebook's 360 format.
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@end table
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@item interp
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@ -48,6 +48,7 @@ enum Projections {
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EQUIANGULAR,
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FLAT,
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DUAL_FISHEYE,
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FACEBOOK,
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NB_PROJECTIONS,
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};
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@ -137,12 +138,14 @@ static const AVOption v360_options[] = {
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{ "c6x1", "cubemap6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "in" },
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "in" },
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{ "dfisheye", "dual fisheye", 0, AV_OPT_TYPE_CONST, {.i64=DUAL_FISHEYE}, 0, 0, FLAGS, "in" },
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "in" },
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{ "output", "set output projection", OFFSET(out), AV_OPT_TYPE_INT, {.i64=CUBEMAP_3_2}, 0, NB_PROJECTIONS-1, FLAGS, "out" },
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{ "e", "equirectangular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIRECTANGULAR}, 0, 0, FLAGS, "out" },
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{ "c3x2", "cubemap3x2", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_3_2}, 0, 0, FLAGS, "out" },
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{ "c6x1", "cubemap6x1", 0, AV_OPT_TYPE_CONST, {.i64=CUBEMAP_6_1}, 0, 0, FLAGS, "out" },
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{ "eac", "equi-angular", 0, AV_OPT_TYPE_CONST, {.i64=EQUIANGULAR}, 0, 0, FLAGS, "out" },
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{ "flat", "regular video", 0, AV_OPT_TYPE_CONST, {.i64=FLAT}, 0, 0, FLAGS, "out" },
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{ "fb", "facebook's 360 format", 0, AV_OPT_TYPE_CONST, {.i64=FACEBOOK}, 0, 0, FLAGS, "out" },
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{ "interp", "set interpolation method", OFFSET(interp), AV_OPT_TYPE_INT, {.i64=BILINEAR}, 0, NB_INTERP_METHODS-1, FLAGS, "interp" },
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{ "near", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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{ "nearest", "nearest neighbour", 0, AV_OPT_TYPE_CONST, {.i64=NEAREST}, 0, 0, FLAGS, "interp" },
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@ -1646,6 +1649,153 @@ static void xyz_to_dfisheye(const V360Context *s,
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}
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}
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/**
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* Calculate 3D coordinates on sphere for corresponding frame position in facebook's format.
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*
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* @param s filter context
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* @param i horizontal position on frame [0, height)
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* @param j vertical position on frame [0, width)
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* @param width frame width
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* @param height frame height
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* @param vec coordinates on sphere
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*/
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static void fb_to_xyz(const V360Context *s,
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int i, int j, int width, int height,
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float *vec)
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{
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const float scale = 0.99f;
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float l_x, l_y, l_z;
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if (i < 4 * width / 5) {
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const float theta_range = M_PI / 4.f;
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const int ew = 4 * width / 5;
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const int eh = height;
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const float phi = ((2.f * i) / ew - 1.f) * M_PI / scale;
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const float theta = ((2.f * j) / eh - 1.f) * theta_range / scale;
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const float sin_phi = sinf(phi);
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const float cos_phi = cosf(phi);
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const float sin_theta = sinf(theta);
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const float cos_theta = cosf(theta);
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l_x = cos_theta * sin_phi;
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l_y = -sin_theta;
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l_z = -cos_theta * cos_phi;
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} else {
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const int ew = width / 5;
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const int eh = height / 2;
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float uf, vf;
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float norm;
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if (j < eh) { // UP
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uf = 2.f * (i - 4 * ew) / ew - 1.f;
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vf = 2.f * (j ) / eh - 1.f;
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uf /= scale;
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vf /= scale;
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l_x = uf;
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l_y = 1.f;
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l_z = -vf;
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} else { // DOWN
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uf = 2.f * (i - 4 * ew) / ew - 1.f;
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vf = 2.f * (j - eh) / eh - 1.f;
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uf /= scale;
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vf /= scale;
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l_x = uf;
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l_y = -1.f;
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l_z = vf;
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}
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norm = sqrtf(l_x * l_x + l_y * l_y + l_z * l_z);
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l_x /= norm;
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l_y /= norm;
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l_z /= norm;
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}
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vec[0] = l_x;
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vec[1] = l_y;
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vec[2] = l_z;
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}
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/**
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* Calculate frame position in facebook's format for corresponding 3D coordinates on sphere.
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*
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* @param s filter context
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* @param vec coordinates on sphere
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* @param width frame width
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* @param height frame height
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* @param us horizontal coordinates for interpolation window
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* @param vs vertical coordinates for interpolation window
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* @param du horizontal relative coordinate
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* @param dv vertical relative coordinate
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*/
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static void xyz_to_fb(const V360Context *s,
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const float *vec, int width, int height,
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uint16_t us[4][4], uint16_t vs[4][4], float *du, float *dv)
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{
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const float scale = 0.99f;
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const float phi = atan2f(vec[0], -vec[2]);
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const float theta = asinf(-vec[1]);
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const float theta_range = M_PI / 4.f;
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int ew, eh;
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int u_shift, v_shift;
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float uf, vf;
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int ui, vi;
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int i, j;
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if (theta > -theta_range && theta < theta_range) {
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ew = 4 * width / 5;
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eh = height;
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u_shift = 0;
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v_shift = 0;
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uf = (phi / M_PI * scale + 1.f) * ew / 2.f;
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vf = (theta / theta_range * scale + 1.f) * eh / 2.f;
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} else {
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ew = width / 5;
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eh = height / 2;
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u_shift = 4 * ew;
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if (theta < 0.f) { // UP
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uf = vec[0] / vec[1];
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vf = -vec[2] / vec[1];
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v_shift = 0;
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} else { // DOWN
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uf = -vec[0] / vec[1];
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vf = -vec[2] / vec[1];
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v_shift = eh;
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}
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uf = 0.5f * ew * (uf * scale + 1.f);
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vf = 0.5f * eh * (vf * scale + 1.f);
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}
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ui = floorf(uf);
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vi = floorf(vf);
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*du = uf - ui;
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*dv = vf - vi;
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for (i = -1; i < 3; i++) {
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for (j = -1; j < 3; j++) {
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us[i + 1][j + 1] = u_shift + av_clip(ui + j, 0, ew - 1);
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vs[i + 1][j + 1] = v_shift + av_clip(vi + i, 0, eh - 1);
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}
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}
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}
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/**
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* Calculate rotation matrix for yaw/pitch/roll angles.
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*/
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@ -1789,6 +1939,12 @@ static int config_output(AVFilterLink *outlink)
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wf = inlink->w;
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hf = inlink->h;
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break;
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case FACEBOOK:
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in_transform = xyz_to_fb;
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err = 0;
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wf = inlink->w / 5.f * 4.f;
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hf = inlink->h;
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break;
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default:
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av_log(ctx, AV_LOG_ERROR, "Specified input format is not handled.\n");
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return AVERROR_BUG;
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@ -1832,6 +1988,12 @@ static int config_output(AVFilterLink *outlink)
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case DUAL_FISHEYE:
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av_log(ctx, AV_LOG_ERROR, "Dual fisheye format is not accepted as output.\n");
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return AVERROR(EINVAL);
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case FACEBOOK:
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out_transform = fb_to_xyz;
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err = 0;
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w = roundf(wf / 4.f * 5.f);
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h = roundf(hf);
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break;
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default:
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av_log(ctx, AV_LOG_ERROR, "Specified output format is not handled.\n");
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return AVERROR_BUG;
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