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avconv_vdpau: allocate video surface of VDPAU-specified size
Signed-off-by: Rémi Denis-Courmont <remi@remlab.net> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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@ -90,9 +90,14 @@ static int vdpau_get_buffer(AVCodecContext *s, AVFrame *frame, int flags)
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VDPAUContext *ctx = ist->hwaccel_ctx;
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VdpVideoSurface *surface;
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VdpStatus err;
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VdpChromaType chroma;
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uint32_t width, height;
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av_assert0(frame->format == AV_PIX_FMT_VDPAU);
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if (av_vdpau_get_surface_parameters(s, &chroma, &width, &height))
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return AVERROR(ENOSYS);
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surface = av_malloc(sizeof(*surface));
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if (!surface)
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return AVERROR(ENOMEM);
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@ -108,8 +113,8 @@ static int vdpau_get_buffer(AVCodecContext *s, AVFrame *frame, int flags)
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// properly we should keep a pool of surfaces instead of creating
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// them anew for each frame, but since we don't care about speed
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// much in this code, we don't bother
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err = ctx->video_surface_create(ctx->device, VDP_CHROMA_TYPE_420,
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frame->width, frame->height, surface);
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err = ctx->video_surface_create(ctx->device, chroma, width, height,
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surface);
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if (err != VDP_STATUS_OK) {
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av_log(NULL, AV_LOG_ERROR, "Error allocating a VDPAU video surface: %s\n",
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ctx->get_error_string(err));
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