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h264: reset data partitioning at the beginning of each decode call
Prevents using GetBitContexts with data from previous calls. Fixes access to freed memory. Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind CC:libav-stable@libav.org
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@ -1764,7 +1764,6 @@ static int decode_update_thread_context(AVCodecContext *dst,
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h->picture_structure = h1->picture_structure;
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h->qscale = h1->qscale;
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h->droppable = h1->droppable;
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h->data_partitioning = h1->data_partitioning;
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h->low_delay = h1->low_delay;
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for (i = 0; i < MAX_PICTURE_COUNT; i++) {
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@ -4745,6 +4744,13 @@ again:
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}
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break;
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case NAL_DPA:
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if (h->avctx->flags & CODEC_FLAG2_CHUNKS) {
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av_log(h->avctx, AV_LOG_ERROR,
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"Decoding in chunks is not supported for "
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"partitioned slices.\n");
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return AVERROR(ENOSYS);
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}
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init_get_bits(&hx->gb, ptr, bit_length);
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hx->intra_gb_ptr =
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hx->inter_gb_ptr = NULL;
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@ -4894,6 +4900,9 @@ static int h264_decode_frame(AVCodecContext *avctx, void *data,
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int ret;
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h->flags = avctx->flags;
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/* reset data partitioning here, to ensure GetBitContexts from previous
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* packets do not get used. */
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h->data_partitioning = 0;
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/* end of stream, output what is still in the buffers */
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out:
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