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sws/yuv2rgb: clarify precision of coeff and offset for mmx code
It makes easier looking at the difference with the generic code just below.
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@ -817,12 +817,12 @@ av_cold int ff_yuv2rgb_c_init_tables(SwsContext *c, const int inv_table[4],
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c->uOffset = 0x0400040004000400LL;
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c->vOffset = 0x0400040004000400LL;
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c->yCoeff = roundToInt16(cy * 8192) * 0x0001000100010001ULL;
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c->vrCoeff = roundToInt16(crv * 8192) * 0x0001000100010001ULL;
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c->ubCoeff = roundToInt16(cbu * 8192) * 0x0001000100010001ULL;
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c->vgCoeff = roundToInt16(cgv * 8192) * 0x0001000100010001ULL;
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c->ugCoeff = roundToInt16(cgu * 8192) * 0x0001000100010001ULL;
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c->yOffset = roundToInt16(oy * 8) * 0x0001000100010001ULL;
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c->yCoeff = roundToInt16(cy * (1 << 13)) * 0x0001000100010001ULL;
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c->vrCoeff = roundToInt16(crv * (1 << 13)) * 0x0001000100010001ULL;
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c->ubCoeff = roundToInt16(cbu * (1 << 13)) * 0x0001000100010001ULL;
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c->vgCoeff = roundToInt16(cgv * (1 << 13)) * 0x0001000100010001ULL;
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c->ugCoeff = roundToInt16(cgu * (1 << 13)) * 0x0001000100010001ULL;
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c->yOffset = roundToInt16(oy * (1 << 3)) * 0x0001000100010001ULL;
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c->yuv2rgb_y_coeff = (int16_t)roundToInt16(cy * (1 << 13));
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c->yuv2rgb_y_offset = (int16_t)roundToInt16(oy * (1 << 9));
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