mirror of https://git.ffmpeg.org/ffmpeg.git
avcodec/nvenc: add hardware config metadata
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
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1128aa8753
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1dff97b7bc
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@ -55,6 +55,16 @@ const enum AVPixelFormat ff_nvenc_pix_fmts[] = {
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AV_PIX_FMT_NONE
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};
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const AVCodecHWConfigInternal *ff_nvenc_hw_configs[] = {
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HW_CONFIG_ENCODER_FRAMES(CUDA, CUDA),
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HW_CONFIG_ENCODER_DEVICE(NONE, CUDA),
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#if CONFIG_D3D11VA
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HW_CONFIG_ENCODER_FRAMES(D3D11, D3D11VA),
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HW_CONFIG_ENCODER_DEVICE(NONE, D3D11VA),
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#endif
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NULL,
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};
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#define IS_10BIT(pix_fmt) (pix_fmt == AV_PIX_FMT_P010 || \
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pix_fmt == AV_PIX_FMT_P016 || \
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pix_fmt == AV_PIX_FMT_YUV444P16)
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@ -33,6 +33,7 @@ typedef void ID3D11Device;
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#include "compat/cuda/dynlink_loader.h"
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#include "libavutil/fifo.h"
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#include "libavutil/opt.h"
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#include "hwconfig.h"
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#include "avcodec.h"
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@ -217,5 +218,6 @@ int ff_nvenc_encode_frame(AVCodecContext *avctx, AVPacket *pkt,
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void ff_nvenc_encode_flush(AVCodecContext *avctx);
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extern const enum AVPixelFormat ff_nvenc_pix_fmts[];
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extern const AVCodecHWConfigInternal *ff_nvenc_hw_configs[];
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#endif /* AVCODEC_NVENC_H */
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@ -191,6 +191,7 @@ AVCodec ff_nvenc_encoder = {
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP,
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.pix_fmts = ff_nvenc_pix_fmts,
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.wrapper_name = "nvenc",
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.hw_configs = ff_nvenc_hw_configs,
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};
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#endif
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@ -222,6 +223,7 @@ AVCodec ff_nvenc_h264_encoder = {
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP,
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.pix_fmts = ff_nvenc_pix_fmts,
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.wrapper_name = "nvenc",
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.hw_configs = ff_nvenc_hw_configs,
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};
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#endif
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@ -253,4 +255,5 @@ AVCodec ff_h264_nvenc_encoder = {
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP,
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.pix_fmts = ff_nvenc_pix_fmts,
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.wrapper_name = "nvenc",
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.hw_configs = ff_nvenc_hw_configs,
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};
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@ -178,6 +178,7 @@ AVCodec ff_nvenc_hevc_encoder = {
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AV_CODEC_CAP_ENCODER_FLUSH,
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP,
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.wrapper_name = "nvenc",
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.hw_configs = ff_nvenc_hw_configs,
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};
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#endif
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@ -208,4 +209,5 @@ AVCodec ff_hevc_nvenc_encoder = {
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AV_CODEC_CAP_ENCODER_FLUSH,
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.caps_internal = FF_CODEC_CAP_INIT_CLEANUP,
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.wrapper_name = "nvenc",
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.hw_configs = ff_nvenc_hw_configs,
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};
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