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general.texi: fix spelling errors
credits to: Samuel M (from Google Code-in) Signed-off-by: burek <burek021@gmail.com> Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
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@ -127,7 +127,7 @@ library:
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@item iCEDraw File @tab @tab X
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@item id Quake II CIN video @tab @tab X
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@item id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@tab Used in Quake III, Jedi Knight 2 and other computer games.
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@item IEC61937 encapsulation @tab X @tab X
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@item IFF @tab @tab X
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@tab Interchange File Format
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@ -446,7 +446,7 @@ following image formats are supported:
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@item id RoQ video @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item IFF ILBM @tab @tab X
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@tab IFF interlaved bitmap
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@tab IFF interleaved bitmap
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@item IFF ByteRun1 @tab @tab X
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@tab IFF run length encoded bitmap
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@item Intel H.263 @tab @tab X
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@ -643,7 +643,7 @@ following image formats are supported:
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@tab All versions except 5.1 are supported.
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@item DCA (DTS Coherent Acoustics) @tab X @tab X
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@item DPCM id RoQ @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@tab Used in Quake III, Jedi Knight 2 and other computer games.
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@item DPCM Interplay @tab @tab X
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@tab Used in various Interplay computer games.
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@item DPCM Sierra Online @tab @tab X
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@ -1136,7 +1136,7 @@ yourself, as they evolve too quickly for Cygwin Ports to be up to date.
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Cygwin 1.7.x has IPv6 support. You can add IPv6 to Cygwin 1.5.x by means
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of the @code{libgetaddrinfo-devel} package, available at Cygwin Ports.
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@subsection Crosscompilation for Windows under Cygwin
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@subsection Cross compilation for Windows under Cygwin
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With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
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