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vp3: we only need a temp MV array of size 4
Originally committed as revision 22497 to svn://svn.ffmpeg.org/ffmpeg/trunk
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@ -608,8 +608,8 @@ static int unpack_vectors(Vp3DecodeContext *s, GetBitContext *gb)
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{
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int j, k, sb_x, sb_y;
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int coding_mode;
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int motion_x[6];
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int motion_y[6];
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int motion_x[4];
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int motion_y[4];
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int last_motion_x = 0;
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int last_motion_y = 0;
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int prior_last_motion_x = 0;
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@ -620,9 +620,6 @@ static int unpack_vectors(Vp3DecodeContext *s, GetBitContext *gb)
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if (s->keyframe)
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return 0;
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memset(motion_x, 0, 6 * sizeof(int));
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memset(motion_y, 0, 6 * sizeof(int));
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/* coding mode 0 is the VLC scheme; 1 is the fixed code scheme */
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coding_mode = get_bits1(gb);
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@ -670,7 +667,6 @@ static int unpack_vectors(Vp3DecodeContext *s, GetBitContext *gb)
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/* fetch 4 vectors from the bitstream, one for each
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* Y fragment, then average for the C fragment vectors */
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motion_x[4] = motion_y[4] = 0;
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for (k = 0; k < 4; k++) {
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current_fragment = BLOCK_Y*s->fragment_width + BLOCK_X;
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if (s->all_fragments[current_fragment].coding_method != MODE_COPY) {
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@ -687,14 +683,7 @@ static int unpack_vectors(Vp3DecodeContext *s, GetBitContext *gb)
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motion_x[k] = 0;
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motion_y[k] = 0;
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}
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motion_x[4] += motion_x[k];
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motion_y[4] += motion_y[k];
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}
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motion_x[5]=
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motion_x[4]= RSHIFT(motion_x[4], 2);
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motion_y[5]=
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motion_y[4]= RSHIFT(motion_y[4], 2);
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break;
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case MODE_INTER_LAST_MV:
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@ -740,16 +729,15 @@ static int unpack_vectors(Vp3DecodeContext *s, GetBitContext *gb)
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s->all_fragments[current_fragment].motion_y = motion_y[0];
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}
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}
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if (s->macroblock_coding[current_macroblock] == MODE_INTER_FOURMV) {
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motion_x[0] = RSHIFT(motion_x[0] + motion_x[1] + motion_x[2] + motion_x[3], 2);
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motion_y[0] = RSHIFT(motion_y[0] + motion_y[1] + motion_y[2] + motion_y[3], 2);
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}
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for (k = 0; k < 2; k++) {
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current_fragment = s->fragment_start[k+1] +
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mb_y*(s->fragment_width>>1) + mb_x;
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if (s->macroblock_coding[current_macroblock] == MODE_INTER_FOURMV) {
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s->all_fragments[current_fragment].motion_x = motion_x[k+4];
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s->all_fragments[current_fragment].motion_y = motion_y[k+4];
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} else {
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s->all_fragments[current_fragment].motion_x = motion_x[0];
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s->all_fragments[current_fragment].motion_y = motion_y[0];
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}
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}
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}
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}
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