mirror of
https://git.ffmpeg.org/ffmpeg.git
synced 2024-12-28 02:12:28 +00:00
d3d11va: Check WINAPI_FAMILY instead of HAVE_LOADLIBRARY
If using the winstore compat library, a fallback LoadLibrary function does exist, that only calls LoadPackagedLibrary though (which doesn't work for dynamically loading d3d11 DLLs). Therefore explicitly check the targeted API family instead. Make this check a reusable HAVE_* component which other parts of the libraries can check when necessary as well. Signed-off-by: Martin Storsjö <martin@martin.st>
This commit is contained in:
parent
61f589e31e
commit
1912973a2d
14
configure
vendored
14
configure
vendored
@ -1720,6 +1720,7 @@ HAVE_LIST="
|
||||
sdl
|
||||
section_data_rel_ro
|
||||
threads
|
||||
uwp
|
||||
vaapi_drm
|
||||
vaapi_x11
|
||||
vdpau_x11
|
||||
@ -4894,7 +4895,18 @@ fi
|
||||
|
||||
# d3d11va requires linking directly to dxgi and d3d11 if not building for
|
||||
# the desktop api partition
|
||||
enabled LoadLibrary || d3d11va_extralibs="-ldxgi -ld3d11"
|
||||
check_cpp <<EOF && enable uwp && d3d11va_extralibs="-ldxgi -ld3d11"
|
||||
#ifdef WINAPI_FAMILY
|
||||
#include <winapifamily.h>
|
||||
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
|
||||
#error desktop, not uwp
|
||||
#else
|
||||
// WINAPI_FAMILY_APP, WINAPI_FAMILY_PHONE_APP => UWP
|
||||
#endif
|
||||
#else
|
||||
#error no family set
|
||||
#endif
|
||||
EOF
|
||||
|
||||
enabled vaapi && require vaapi va/va.h vaInitialize -lva
|
||||
|
||||
|
@ -56,7 +56,7 @@ static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
|
||||
|
||||
static av_cold void load_functions(void)
|
||||
{
|
||||
#if HAVE_LOADLIBRARY
|
||||
#if !HAVE_UWP
|
||||
// We let these "leak" - this is fine, as unloading has no great benefit, and
|
||||
// Windows will mark a DLL as loaded forever if its internal refcount overflows
|
||||
// from too many LoadLibrary calls.
|
||||
@ -486,7 +486,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
|
||||
int ret;
|
||||
|
||||
// (On UWP we can't check this.)
|
||||
#if HAVE_LOADLIBRARY
|
||||
#if !HAVE_UWP
|
||||
if (!LoadLibrary("d3d11_1sdklayers.dll"))
|
||||
is_debug = 0;
|
||||
#endif
|
||||
@ -527,7 +527,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
|
||||
ID3D10Multithread_Release(pMultithread);
|
||||
}
|
||||
|
||||
#if HAVE_LOADLIBRARY && HAVE_DXGIDEBUG_H
|
||||
#if !HAVE_UWP && HAVE_DXGIDEBUG_H
|
||||
if (is_debug) {
|
||||
HANDLE dxgidebug_dll = LoadLibrary("dxgidebug.dll");
|
||||
if (dxgidebug_dll) {
|
||||
|
Loading…
Reference in New Issue
Block a user