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vulkan: fix printing descriptors to shader for shaders with no descriptors
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@ -2135,7 +2135,7 @@ print:
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/* Write shader info */
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for (int i = 0; i < nb; i++) {
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const struct descriptor_props *prop = &descriptor_props[desc[i].type];
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GLSLA("layout (set = %i, binding = %i", shd->nb_descriptor_sets - 1, i);
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GLSLA("layout (set = %i, binding = %i", FFMAX(shd->nb_descriptor_sets - 1, 0), i);
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if (desc[i].mem_layout)
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GLSLA(", %s", desc[i].mem_layout);
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