mirror of https://git.ffmpeg.org/ffmpeg.git
Sort and prettyprint audio codecs table.
Originally committed as revision 14124 to svn://svn.ffmpeg.org/ffmpeg/trunk
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doc/general.texi
164
doc/general.texi
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@ -330,87 +330,89 @@ following image formats are supported:
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@multitable @columnfractions .4 .1 .1 .1 .7
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@item Supported Codec @tab Encoding @tab Decoding @tab Comments
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@item MPEG audio layer 2 @tab IX @tab IX
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@item MPEG audio layer 1/3 @tab X @tab IX
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@tab MP3 encoding is supported through the external library LAME.
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@item AC-3 @tab IX @tab IX
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@tab liba52 can be used alternatively for decoding.
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@item Vorbis @tab X @tab X
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@item WMA V1/V2 @tab X @tab X
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@item AAC @tab X @tab X
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@tab Supported through the external library libfaac/libfaad.
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@item Microsoft ADPCM @tab X @tab X
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@item AMV IMA ADPCM @tab @tab X
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@tab Used in AMV files
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@item MS IMA ADPCM @tab X @tab X
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@item QT IMA ADPCM @tab X @tab X
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@item 4X IMA ADPCM @tab @tab X
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@item G.726 ADPCM @tab X @tab X
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@item Duck DK3 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item Duck DK4 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item Westwood Studios IMA ADPCM @tab @tab X
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@tab Used in Westwood Studios games like Command and Conquer.
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@item SMJPEG IMA ADPCM @tab @tab X
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@tab Used in certain Loki game ports.
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@item CD-ROM XA ADPCM @tab @tab X
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@item CRI ADX ADPCM @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item Electronic Arts ADPCM @tab @tab X
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@tab Used in various EA titles.
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@item MAXIS EA ADPCM @tab @tab X
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@tab Used in Sim City 3000.
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@item Creative ADPCM @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@item THP ADPCM @tab @tab X
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@tab Used on the Nintendo GameCube.
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@item RA144 @tab @tab X
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@tab Real 14400 bit/s codec
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@item RA288 @tab @tab X
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@tab Real 28800 bit/s codec
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@item RADnet @tab X @tab IX
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@tab real low bitrate AC-3 codec
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@item AMR-NB @tab X @tab X
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@tab Supported through an external library.
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@item AMR-WB @tab X @tab X
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@tab Supported through an external library.
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@item DV audio @tab @tab X
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item Interplay MVE DPCM @tab @tab X
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@tab Used in various Interplay computer games.
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@item Xan DPCM @tab @tab X
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@tab Used in Origin's Wing Commander IV AVI files.
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@item Sierra Online DPCM @tab @tab X
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@tab Used in Sierra Online game audio files.
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@item Apple MACE 3 @tab @tab X
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@item Apple MACE 6 @tab @tab X
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@item FLAC lossless audio @tab X @tab X
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@item Shorten lossless audio @tab @tab X
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@item Apple lossless audio @tab @tab X
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@tab QuickTime fourcc 'alac'
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@item FFmpeg Sonic @tab X @tab X
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@tab experimental lossy/lossless codec
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@item Qdesign QDM2 @tab @tab X
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@tab There are still some distortions.
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@item Real COOK @tab @tab X
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@tab All versions except 5.1 are supported.
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@item DSP Group TrueSpeech @tab @tab X
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@item True Audio (TTA) @tab @tab X
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@item Smacker Audio @tab @tab X
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@item WavPack Audio @tab @tab X
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@item Cin Audio @tab @tab X
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@tab Codec used in Delphine Software games.
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@item Intel Music Coder @tab @tab X
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@item Musepack @tab @tab X
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@tab SV7 and SV8 are supported.
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@item DTS Coherent Audio @tab @tab X
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@item ATRAC 3 @tab @tab X
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@item Monkey's Audio @tab @tab X @tab Only versions 3.97-3.99 are supported.
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@item Nellymoser ASAO @tab @tab X
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@item 8SVX Audio @tab @tab X
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@item MLP/TrueHD @tab @tab X @tab Used in DVD-Audio and Blu-Ray discs.
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@item 4X IMA ADPCM @tab @tab X
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@item 8SVX audio @tab @tab X
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@item AAC @tab X @tab X
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@tab Supported through the external library libfaac/libfaad.
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@item AC-3 @tab IX @tab IX
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@tab liba52 can be used alternatively for decoding.
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@item AMR-NB @tab X @tab X
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@tab Supported through an external library.
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@item AMR-WB @tab X @tab X
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@tab Supported through an external library.
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@item AMV IMA ADPCM @tab @tab X
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@tab Used in AMV files
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@item Apple lossless audio @tab @tab X
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@tab QuickTime fourcc 'alac'
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@item Apple MACE 3 @tab @tab X
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@item Apple MACE 6 @tab @tab X
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@item ATRAC 3 @tab @tab X
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@item CD-ROM XA ADPCM @tab @tab X
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@item Cin Audio @tab @tab X
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@tab Codec used in Delphine Software games.
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@item Creative ADPCM @tab @tab X
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@tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
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@item CRI ADX ADPCM @tab X @tab X
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@tab Used in Sega Dreamcast games.
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@item DSP Group TrueSpeech @tab @tab X
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@item DTS Coherent Audio @tab @tab X
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@item Duck DK3 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item Duck DK4 IMA ADPCM @tab @tab X
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@tab Used in some Sega Saturn console games.
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@item DV audio @tab @tab X
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@item Electronic Arts ADPCM @tab @tab X
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@tab Used in various EA titles.
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@item FFmpeg Sonic @tab X @tab X
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@tab experimental lossy/lossless codec
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@item FLAC lossless audio @tab X @tab X
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@item G.726 ADPCM @tab X @tab X
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@item id RoQ DPCM @tab X @tab X
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@tab Used in Quake III, Jedi Knight 2, other computer games.
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@item Intel Music Coder @tab @tab X
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@item Interplay MVE DPCM @tab @tab X
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@tab Used in various Interplay computer games.
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@item MAXIS EA ADPCM @tab @tab X
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@tab Used in Sim City 3000.
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@item Microsoft ADPCM @tab X @tab X
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@item MLP/TrueHD @tab @tab X
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@tab Used in DVD-Audio and Blu-Ray discs.
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@item Monkey's Audio @tab @tab X
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@tab Only versions 3.97-3.99 are supported.
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@item MPEG audio layer 1/3 @tab X @tab IX
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@tab MP3 encoding is supported through the external library LAME.
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@item MPEG audio layer 2 @tab IX @tab IX
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@item MS IMA ADPCM @tab X @tab X
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@item Musepack @tab @tab X
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@tab SV7 and SV8 are supported.
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@item Nellymoser ASAO @tab @tab X
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@item Qdesign QDM2 @tab @tab X
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@tab There are still some distortions.
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@item QT IMA ADPCM @tab X @tab X
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@item RA144 @tab @tab X
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@tab Real 14400 bit/s codec
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@item RA288 @tab @tab X
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@tab Real 28800 bit/s codec
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@item RADnet @tab X @tab IX
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@tab real low bitrate AC-3 codec
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@item Real COOK @tab @tab X
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@tab All versions except 5.1 are supported.
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@item Shorten lossless audio @tab @tab X
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@item Sierra Online DPCM @tab @tab X
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@tab Used in Sierra Online game audio files.
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@item Smacker Audio @tab @tab X
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@item SMJPEG IMA ADPCM @tab @tab X
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@tab Used in certain Loki game ports.
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@item THP ADPCM @tab @tab X
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@tab Used on the Nintendo GameCube.
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@item True Audio (TTA) @tab @tab X
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@item Vorbis @tab X @tab X
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@item WavPack Audio @tab @tab X
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@item Westwood Studios IMA ADPCM @tab @tab X
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@tab Used in Westwood Studios games like Command and Conquer.
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@item WMA V1/V2 @tab X @tab X
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@item Xan DPCM @tab @tab X
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@tab Used in Origin's Wing Commander IV AVI files.
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@end multitable
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@code{X} means that encoding (resp. decoding) is supported.
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