mirror of https://git.ffmpeg.org/ffmpeg.git
dxva2: get the slice number directly from the surface in D3D11VA
No need to loop through the known surfaces, we'll use the requested surface anyway. The loop is only done for DXVA2. Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This commit is contained in:
parent
77742c75c5
commit
153b36fc62
|
@ -41,20 +41,19 @@ unsigned ff_dxva2_get_surface_index(const AVCodecContext *avctx,
|
|||
void *surface = get_surface(frame);
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
|
||||
#if CONFIG_D3D11VA
|
||||
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD && ctx->d3d11va.surface[i] == surface)
|
||||
{
|
||||
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
|
||||
ID3D11VideoDecoderOutputView_GetDesc(ctx->d3d11va.surface[i], &viewDesc);
|
||||
return viewDesc.Texture2D.ArraySlice;
|
||||
}
|
||||
if (avctx->pix_fmt == AV_PIX_FMT_D3D11VA_VLD) {
|
||||
D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC viewDesc;
|
||||
ID3D11VideoDecoderOutputView_GetDesc((ID3D11VideoDecoderOutputView*) surface, &viewDesc);
|
||||
return viewDesc.Texture2D.ArraySlice;
|
||||
}
|
||||
#endif
|
||||
#if CONFIG_DXVA2
|
||||
for (i = 0; i < DXVA_CONTEXT_COUNT(avctx, ctx); i++) {
|
||||
if (avctx->pix_fmt == AV_PIX_FMT_DXVA2_VLD && ctx->dxva2.surface[i] == surface)
|
||||
return i;
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
assert(0);
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue