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ffplay: use dummy video driver if display is disabled
Fixes ticket 1402. Signed-off-by: Marton Balint <cus@passwd.hu>
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parent
8d1de449f0
commit
1372c826de
3
ffplay.c
3
ffplay.c
@ -3060,6 +3060,7 @@ int main(int argc, char **argv)
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{
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{
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int flags;
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int flags;
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VideoState *is;
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VideoState *is;
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char dummy_videodriver[] = "SDL_VIDEODRIVER=dummy";
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av_log_set_flags(AV_LOG_SKIP_REPEATED);
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av_log_set_flags(AV_LOG_SKIP_REPEATED);
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parse_loglevel(argc, argv, options);
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parse_loglevel(argc, argv, options);
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@ -3097,6 +3098,8 @@ int main(int argc, char **argv)
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flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
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flags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
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if (audio_disable)
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if (audio_disable)
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flags &= ~SDL_INIT_AUDIO;
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flags &= ~SDL_INIT_AUDIO;
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if (display_disable)
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SDL_putenv(dummy_videodriver); /* For the event queue, we always need a video driver. */
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#if !defined(__MINGW32__) && !defined(__APPLE__)
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#if !defined(__MINGW32__) && !defined(__APPLE__)
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flags |= SDL_INIT_EVENTTHREAD; /* Not supported on Windows or Mac OS X */
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flags |= SDL_INIT_EVENTTHREAD; /* Not supported on Windows or Mac OS X */
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#endif
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#endif
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