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ffplay: don't shadow global variable
Signed-off-by: Marton Balint <cus@passwd.hu>
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parent
269ed0a413
commit
117672c814
@ -1455,13 +1455,13 @@ static void check_external_clock_speed(VideoState *is) {
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}
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}
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/* seek in the stream */
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/* seek in the stream */
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static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int seek_by_bytes)
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static void stream_seek(VideoState *is, int64_t pos, int64_t rel, int by_bytes)
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{
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{
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if (!is->seek_req) {
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if (!is->seek_req) {
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is->seek_pos = pos;
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is->seek_pos = pos;
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is->seek_rel = rel;
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is->seek_rel = rel;
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is->seek_flags &= ~AVSEEK_FLAG_BYTE;
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is->seek_flags &= ~AVSEEK_FLAG_BYTE;
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if (seek_by_bytes)
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if (by_bytes)
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is->seek_flags |= AVSEEK_FLAG_BYTE;
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is->seek_flags |= AVSEEK_FLAG_BYTE;
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is->seek_req = 1;
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is->seek_req = 1;
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SDL_CondSignal(is->continue_read_thread);
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SDL_CondSignal(is->continue_read_thread);
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