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vf_hqdn3d: reduce intermediate precision
11% faster on penryn, 7% on sandybridge, 5% on bulldozer Negligible change to output. Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
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@ -33,32 +33,32 @@
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#include "video.h"
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typedef struct {
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int coefs[4][512*16];
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uint32_t *line;
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int16_t coefs[4][512*16];
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uint16_t *line;
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uint16_t *frame_prev[3];
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int hsub, vsub;
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} HQDN3DContext;
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static inline uint32_t lowpass(unsigned int prev, unsigned int cur, int *coef)
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static inline uint32_t lowpass(int prev, int cur, int16_t *coef)
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{
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int dmul = prev-cur;
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unsigned int d = (dmul+0x10007FF)>>12; // 0x1000 to convert to unsigned, 7FF for rounding
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int d = (prev-cur)>>4;
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return cur + coef[d];
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}
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static void denoise_temporal(uint8_t *src, uint8_t *dst,
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uint16_t *frame_ant,
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int w, int h, int sstride, int dstride,
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int *temporal)
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int16_t *temporal)
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{
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long x, y;
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uint32_t tmp;
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temporal += 0x1000;
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for (y = 0; y < h; y++) {
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for (x = 0; x < w; x++) {
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tmp = lowpass(frame_ant[x]<<8, src[x]<<16, temporal);
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frame_ant[x] = (tmp+0x7F)>>8;
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dst[x] = (tmp+0x7FFF)>>16;
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frame_ant[x] = tmp = lowpass(frame_ant[x], src[x]<<8, temporal);
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dst[x] = (tmp+0x7F)>>8;
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}
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src += sstride;
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dst += dstride;
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@ -67,47 +67,47 @@ static void denoise_temporal(uint8_t *src, uint8_t *dst,
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}
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static void denoise_spatial(uint8_t *src, uint8_t *dst,
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uint32_t *line_ant, uint16_t *frame_ant,
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uint16_t *line_ant, uint16_t *frame_ant,
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int w, int h, int sstride, int dstride,
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int *spatial, int *temporal)
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int16_t *spatial, int16_t *temporal)
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{
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long x, y;
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uint32_t pixel_ant;
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uint32_t tmp;
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spatial += 0x1000;
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temporal += 0x1000;
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/* First line has no top neighbor. Only left one for each tmp and
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* last frame */
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pixel_ant = src[0]<<16;
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pixel_ant = src[0]<<8;
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for (x = 0; x < w; x++) {
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line_ant[x] = tmp = pixel_ant = lowpass(pixel_ant, src[x]<<16, spatial);
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tmp = lowpass(frame_ant[x]<<8, tmp, temporal);
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frame_ant[x] = (tmp+0x7F)>>8;
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dst[x] = (tmp+0x7FFF)>>16;
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line_ant[x] = tmp = pixel_ant = lowpass(pixel_ant, src[x]<<8, spatial);
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frame_ant[x] = tmp = lowpass(frame_ant[x], tmp, temporal);
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dst[x] = (tmp+0x7F)>>8;
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}
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for (y = 1; y < h; y++) {
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src += sstride;
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dst += dstride;
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frame_ant += w;
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pixel_ant = src[0]<<16;
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pixel_ant = src[0]<<8;
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for (x = 0; x < w-1; x++) {
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line_ant[x] = tmp = lowpass(line_ant[x], pixel_ant, spatial);
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pixel_ant = lowpass(pixel_ant, src[x+1]<<16, spatial);
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tmp = lowpass(frame_ant[x]<<8, tmp, temporal);
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frame_ant[x] = (tmp+0x7F)>>8;
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dst[x] = (tmp+0x7FFF)>>16;
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pixel_ant = lowpass(pixel_ant, src[x+1]<<8, spatial);
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frame_ant[x] = tmp = lowpass(frame_ant[x], tmp, temporal);
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dst[x] = (tmp+0x7F)>>8;
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}
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line_ant[x] = tmp = lowpass(line_ant[x], pixel_ant, spatial);
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tmp = lowpass(frame_ant[x]<<8, tmp, temporal);
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frame_ant[x] = (tmp+0x7F)>>8;
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dst[x] = (tmp+0x7FFF)>>16;
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frame_ant[x] = tmp = lowpass(frame_ant[x], tmp, temporal);
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dst[x] = (tmp+0x7F)>>8;
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}
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}
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static void denoise(uint8_t *src, uint8_t *dst,
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uint32_t *line_ant, uint16_t **frame_ant_ptr,
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uint16_t *line_ant, uint16_t **frame_ant_ptr,
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int w, int h, int sstride, int dstride,
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int *spatial, int *temporal)
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int16_t *spatial, int16_t *temporal)
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{
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long x, y;
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uint16_t *frame_ant = *frame_ant_ptr;
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@ -129,16 +129,18 @@ static void denoise(uint8_t *src, uint8_t *dst,
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w, h, sstride, dstride, temporal);
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}
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static void precalc_coefs(int *ct, double dist25)
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static void precalc_coefs(int16_t *ct, double dist25)
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{
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int i;
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double gamma, simil, C;
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gamma = log(0.25) / log(1.0 - dist25/255.0 - 0.00001);
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gamma = log(0.25) / log(1.0 - FFMIN(dist25,252.0)/255.0 - 0.00001);
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for (i = -255*16; i <= 255*16; i++) {
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simil = 1.0 - FFABS(i) / (16*255.0);
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C = pow(simil, gamma) * 65536.0 * i / 16.0;
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// lowpass() truncates (not rounds) the diff, so +15/32 for the midpoint of the bin.
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double f = (i + 15.0/32.0) / 16.0;
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simil = 1.0 - FFABS(f) / 255.0;
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C = pow(simil, gamma) * 256.0 * f;
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ct[16*256+i] = lrint(C);
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}
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