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vulkan: fix layout qualifiers for 32-bit RGBA float storage reps
r8 r16/r16f r32f Sure, GLSL. Makes sense.
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@ -1335,8 +1335,8 @@ const char *ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt,
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case AV_PIX_FMT_RGBF32:
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case AV_PIX_FMT_RGBAF32: {
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const char *rep_tab[] = {
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[FF_VK_REP_NATIVE] = "rgba32",
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[FF_VK_REP_FLOAT] = "rgba32",
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[FF_VK_REP_NATIVE] = "rgba32f",
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[FF_VK_REP_FLOAT] = "rgba32f",
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[FF_VK_REP_INT] = "rgba32i",
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[FF_VK_REP_UINT] = "rgba32ui",
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};
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