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ffplay: split overly long line in audio_decode_frame()
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commit
0d3ffde64f
4
ffplay.c
4
ffplay.c
@ -1956,7 +1956,9 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
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is->frame->nb_samples,
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dec->sample_fmt, 1);
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dec_channel_layout = (dec->channel_layout && dec->channels == av_get_channel_layout_nb_channels(dec->channel_layout)) ? dec->channel_layout : av_get_default_channel_layout(dec->channels);
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dec_channel_layout =
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(dec->channel_layout && dec->channels == av_get_channel_layout_nb_channels(dec->channel_layout)) ?
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dec->channel_layout : av_get_default_channel_layout(dec->channels);
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wanted_nb_samples = synchronize_audio(is, is->frame->nb_samples);
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if (dec->sample_fmt != is->audio_src.fmt ||
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