ffplay: split overly long line in audio_decode_frame()

This commit is contained in:
Stefano Sabatini 2012-06-26 16:22:22 +02:00
parent fb7688a83f
commit 0d3ffde64f

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@ -1956,7 +1956,9 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
is->frame->nb_samples,
dec->sample_fmt, 1);
dec_channel_layout = (dec->channel_layout && dec->channels == av_get_channel_layout_nb_channels(dec->channel_layout)) ? dec->channel_layout : av_get_default_channel_layout(dec->channels);
dec_channel_layout =
(dec->channel_layout && dec->channels == av_get_channel_layout_nb_channels(dec->channel_layout)) ?
dec->channel_layout : av_get_default_channel_layout(dec->channels);
wanted_nb_samples = synchronize_audio(is, is->frame->nb_samples);
if (dec->sample_fmt != is->audio_src.fmt ||