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avfilter/window_func: Use av_bessel_i0()
Old code needed about 6 times as long as new with defaults in afftfilt Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
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@ -59,19 +59,6 @@ enum WindowFunc { WFUNC_RECT, WFUNC_HANNING, WFUNC_HAMMING, WFUNC_BLACKMAN,
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{ "bohman", "Bohman", 0, AV_OPT_TYPE_CONST, {.i64=WFUNC_BOHMAN}, 0, 0, flag, "win_func" }, \
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{ "kaiser", "Kaiser", 0, AV_OPT_TYPE_CONST, {.i64=WFUNC_KAISER}, 0, 0, flag, "win_func" }
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static inline double get_i0(double x)
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{
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double y = 1.0, prev = 1.0, i = 1.0;
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while (fabs(prev) > 1e-20) {
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double summand = prev * x * x / (4 * i * i);
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y += summand;
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prev = summand;
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i++;
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}
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return y;
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}
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static inline void generate_window_func(float *lut, int N, int win_func,
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float *overlap)
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@ -232,13 +219,15 @@ static inline void generate_window_func(float *lut, int N, int win_func,
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*overlap = 0.75;
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break;
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case WFUNC_KAISER:
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{
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double scale = 1.0 / av_bessel_i0(12.);
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for (n = 0; n < N; n++) {
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double x = 2.0 / (double)(N - 1);
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lut[n] = get_i0(12. * sqrt(1. - SQR(n * x - 1.))) / get_i0(12.);
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lut[n] = av_bessel_i0(12. * sqrt(1. - SQR(n * x - 1.))) * scale;
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}
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*overlap = 0.75;
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break;
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}
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default:
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av_assert0(0);
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}
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