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avcodec/faandct: use more accurate constants
This guarantees a "best effort precision". Reviewed-by: Michael Niedermayer <michael@niedermayer.cc> Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
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@ -31,23 +31,20 @@
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#define FLOAT float
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//numbers generated by simple c code (not as accurate as they could be)
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/*
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for(i=0; i<8; i++){
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printf("#define B%d %1.20llf\n", i, (long double)1.0/(cosl(i*acosl(-1.0)/(long double)16.0)*sqrtl(2)));
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}
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/* numbers generated by arbitrary precision arithmetic followed by truncation
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to 36 fractional digits (enough for a 128-bit IEEE quad, see /usr/include/math.h
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for this approach). This guarantees a "best effort precision".
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*/
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#define B0 1.00000000000000000000
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#define B1 0.72095982200694791383 // (cos(pi*1/16)sqrt(2))^-1
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#define B2 0.76536686473017954350 // (cos(pi*2/16)sqrt(2))^-1
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#define B3 0.85043009476725644878 // (cos(pi*3/16)sqrt(2))^-1
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#define B4 1.00000000000000000000 // (cos(pi*4/16)sqrt(2))^-1
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#define B5 1.27275858057283393842 // (cos(pi*5/16)sqrt(2))^-1
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#define B6 1.84775906502257351242 // (cos(pi*6/16)sqrt(2))^-1
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#define B7 3.62450978541155137218 // (cos(pi*7/16)sqrt(2))^-1
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#define B0 1.000000000000000000000000000000000000L
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#define B1 0.720959822006947913789091890943021267L // (cos(pi*1/16)sqrt(2))^-1
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#define B2 0.765366864730179543456919968060797734L // (cos(pi*2/16)sqrt(2))^-1
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#define B3 0.850430094767256448766702844371412325L // (cos(pi*3/16)sqrt(2))^-1
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#define B4 1.000000000000000000000000000000000000L // (cos(pi*4/16)sqrt(2))^-1
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#define B5 1.272758580572833938461007018281767032L // (cos(pi*5/16)sqrt(2))^-1
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#define B6 1.847759065022573512256366378793576574L // (cos(pi*6/16)sqrt(2))^-1
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#define B7 3.624509785411551372409941227504289587L // (cos(pi*7/16)sqrt(2))^-1
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#define A1 0.70710678118654752438 // cos(pi*4/16)
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#define A1 M_SQRT1_2 // cos(pi*4/16)
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#define A2 0.54119610014619698435 // cos(pi*6/16)sqrt(2)
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#define A5 0.38268343236508977170 // cos(pi*6/16)
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#define A4 1.30656296487637652774 // cos(pi*2/16)sqrt(2)
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