mirror of https://git.ffmpeg.org/ffmpeg.git
avcodec/wavpack: Use RefStruct API for DSD context
It avoids allocations and the corresponding error checks. It also avoids indirections and casts. Reviewed-by: Anton Khirnov <anton@khirnov.net> Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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@ -28,6 +28,7 @@
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#include "bytestream.h"
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#include "codec_internal.h"
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#include "get_bits.h"
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#include "refstruct.h"
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#include "thread.h"
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#include "threadframe.h"
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#include "unary.h"
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@ -110,8 +111,7 @@ typedef struct WavpackContext {
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ThreadFrame curr_frame, prev_frame;
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Modulation modulation;
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AVBufferRef *dsd_ref;
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DSDContext *dsdctx;
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DSDContext *dsdctx; ///< RefStruct reference
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int dsd_channels;
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} WavpackContext;
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@ -990,9 +990,8 @@ static int wv_dsd_reset(WavpackContext *s, int channels)
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{
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int i;
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s->dsdctx = NULL;
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s->dsd_channels = 0;
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av_buffer_unref(&s->dsd_ref);
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ff_refstruct_unref(&s->dsdctx);
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if (!channels)
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return 0;
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@ -1000,10 +999,9 @@ static int wv_dsd_reset(WavpackContext *s, int channels)
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if (channels > INT_MAX / sizeof(*s->dsdctx))
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return AVERROR(EINVAL);
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s->dsd_ref = av_buffer_allocz(channels * sizeof(*s->dsdctx));
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if (!s->dsd_ref)
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s->dsdctx = ff_refstruct_allocz(channels * sizeof(*s->dsdctx));
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if (!s->dsdctx)
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return AVERROR(ENOMEM);
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s->dsdctx = (DSDContext*)s->dsd_ref->data;
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s->dsd_channels = channels;
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for (i = 0; i < channels; i++)
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@ -1028,15 +1026,8 @@ static int update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
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return ret;
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}
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fdst->dsdctx = NULL;
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fdst->dsd_channels = 0;
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ret = av_buffer_replace(&fdst->dsd_ref, fsrc->dsd_ref);
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if (ret < 0)
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return ret;
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if (fsrc->dsd_ref) {
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fdst->dsdctx = (DSDContext*)fdst->dsd_ref->data;
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fdst->dsd_channels = fsrc->dsd_channels;
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}
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ff_refstruct_replace(&fdst->dsdctx, fsrc->dsdctx);
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fdst->dsd_channels = fsrc->dsd_channels;
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return 0;
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}
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@ -1076,7 +1067,7 @@ static av_cold int wavpack_decode_end(AVCodecContext *avctx)
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ff_thread_release_ext_buffer(avctx, &s->prev_frame);
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av_frame_free(&s->prev_frame.f);
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av_buffer_unref(&s->dsd_ref);
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ff_refstruct_unref(&s->dsdctx);
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return 0;
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}
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